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Revisions

  • docs: Tapete rename, friends and messages, the card stamp, rooms server removed, new screenshots Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

    @PoolFlamingo PoolFlamingo committed Nov 10, 2026
    e1443b2
  • Settings: credit game-icons.net (CC BY 3.0) for the logo and game icons Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PoolFlamingo PoolFlamingo committed Nov 9, 2026
    71ad325
  • Document the Tapete visible name, shared User-Agent, installers and new icon - Releases: Tapete release title/text, APK name, the 4.0.0 rename with the technical identity kept on purpose, and the .deb/.rpm/NSIS rules that replace an old Proxy Builder install. - Rust app layer: tls::AGENTE, productName and bundle settings. - Development setup and file index: the icon recipe (icono example, tauri icon, scripts/icono.py), hooks.nsh, logo.tsx. - Mobile, PDF metadata, i18n glossary, shell, tutorials, identity file name and the user agent in the Scryfall, sources and decklist pages. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PoolFlamingo PoolFlamingo committed Nov 9, 2026
    5b5e156
  • Docs: tapete:// links, emoji button, port 1520, updater fallback Covers the app commits 3.6.0 work: tapete:// invitation links (both schemes accepted, proxybuilder:// still generated), the updater endpoints (new repo first, old as fallback), the emoji button in the game chat (EmojiMart, lazy chunk), and Vite on port 1520 with PB_PUERTO. English and Spanish pages updated together. Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>

    @PoolFlamingo PoolFlamingo committed Nov 9, 2026
    8548414
  • Game table: setting to turn off the who-goes-first wheel Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PoolFlamingo PoolFlamingo committed Nov 6, 2026
    46ace55
  • Game table: who goes first (wheel) and whose turn it is Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PoolFlamingo PoolFlamingo committed Nov 6, 2026
    82532d1
  • Security hardening: sealed identity, 8-digit check, allow-lists, dependency audit Document the identity key sealed with the Android Keystore and kept out of backups, the 8-digit comparison code, the relay-only code for messages, the SVG allow-list, manifest limits, mutation tests, pinned actions and the weekly dependency audit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PoolFlamingo PoolFlamingo committed Nov 6, 2026
    5d355e1
  • Deck sharing: no fixed size limit, works anywhere, pass from the announcement Document the announcement pass that replaces the check on the peer's IP, the free-space limit, importing and exporting one image at a time, the longer code validity and retries, network cuts as their own reason, and the relay speed measured. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PoolFlamingo PoolFlamingo committed Nov 6, 2026
    57fd332
  • docs: Search screen, more phantoms, stable game table and card chips (EN/ES) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PoolFlamingo PoolFlamingo committed Nov 5, 2026
    7b80950
  • docs(mobile): context menus rise as a bottom sheet (EN/ES)

    @PoolFlamingo PoolFlamingo committed Nov 5, 2026
    5612448
  • docs(shell): F11 full screen and the window controls (EN/ES)

    @PoolFlamingo PoolFlamingo committed Nov 5, 2026
    50b14e2
  • docs(game-table): the «Copia» chip on token copies

    @PoolFlamingo PoolFlamingo committed Nov 5, 2026
    3faf89b
  • Mobile: overflow traps, landscape rules and how a phone screen is verified Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PoolFlamingo PoolFlamingo committed Nov 4, 2026
    53c8607
  • Document optimized deck packages, freeing space by optimizing images and device names

    @PoolFlamingo PoolFlamingo committed Nov 4, 2026
    04df26e
  • Mobile: keyboard no longer covers the field; one grid for Design in both orientations; landscape details Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PoolFlamingo PoolFlamingo committed Nov 4, 2026
    b9fbda9
  • Mobile: same options as desktop (design form, game list editor, Play panel, side rail); mobile and deck sharing pages Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

    @PoolFlamingo PoolFlamingo committed Nov 4, 2026
    88378c7
  • Game table: friendly chat phrases (catalogue v5, protocol 6) Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

    @PoolFlamingo PoolFlamingo committed Nov 3, 2026
    d1f51f7
  • Frame packs: download them from Settings too (mobile) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PoolFlamingo PoolFlamingo committed Nov 3, 2026
    9eee0f0
  • Frame packs: warn about missing packs with a download button Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PoolFlamingo PoolFlamingo committed Nov 3, 2026
    73f0d7a
  • Frame packs: Balatro fixes, footer fit, collection fonts with another pack, pack update at startup Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PoolFlamingo PoolFlamingo committed Nov 3, 2026
    16741d4
  • Online table: life of the board you look at, host-only restart/end, dice queue timeout, cursors on mini boards, library actions on other players

    @PoolFlamingo PoolFlamingo committed Oct 30, 2026
    4ec12e9
  • Frame packs: estiloPorDefecto and stand-in own styles; reload downloadables after removing a pack

    @PoolFlamingo PoolFlamingo committed Oct 30, 2026
    5e7630e
  • Network errors carry a reason (motivo), log their causes; troubleshooting for Scryfall blocked by Cloudflare

    @PoolFlamingo PoolFlamingo committed Oct 30, 2026
    98215cf
  • Leveler: base P/T in the level-up band, pack P/T boxes in sections, insignias.nivel

    @PoolFlamingo PoolFlamingo committed Oct 30, 2026
    d8ac834
  • Game table: Colocar (one event for a multi-card drop), replay images kept outside the cache (migration 0008), guest image prefetch; UX: disabled buttons explain why, confirmations, busy and retry states, Settings > Storage

    @PoolFlamingo PoolFlamingo committed Oct 29, 2026
    293f443
  • Icons page, tag icons, game table catalogue v4 (phantom poison and arrows, notes on cards), replay and loading fixes

    @PoolFlamingo PoolFlamingo committed Oct 29, 2026
    8f0ca20
  • docs(game-table): CSS dice final pose, dotted 60/90

    @PoolFlamingo PoolFlamingo committed Oct 29, 2026
    f0bd30b
  • docs(game-table): d4 corner numbers in the 3D scene

    @PoolFlamingo PoolFlamingo committed Oct 29, 2026
    f49af94
  • docs(game-table): notes, 16 label colours, protocol 4

    @PoolFlamingo PoolFlamingo committed Oct 29, 2026
    3ff31b9
  • docs(game-table): turning cards always animates, thumbnails animate like the big board

    @PoolFlamingo PoolFlamingo committed Oct 29, 2026
    fa1b08d