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  • Basement, Listenbourg

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  1. Unigine-Shading-Map-Generator Unigine-Shading-Map-Generator Public

    A simple tool to help pack your PBR textures into one texture map. I made this for unigine but you could use it with any other engine/renderer

    C# 9 3

  2. Unreal-Fast-Dynamic-Texture Unreal-Fast-Dynamic-Texture Public

    Runtime writing to huge (4K+) textures at realtime framerates.

    C++ 15 2

  3. Unreal-Minimum-Viable-Flecs Unreal-Minimum-Viable-Flecs Public

    Minimum viable Flecs entity component system implementation in Unreal Engine.

    C 160 14

  4. Windows-Mobile-Browser-Streaming Windows-Mobile-Browser-Streaming Public

    "Run" chromium on your windows phone

    C# 21 1