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Unigine-Shading-Map-Generator
Unigine-Shading-Map-Generator PublicA simple tool to help pack your PBR textures into one texture map. I made this for unigine but you could use it with any other engine/renderer
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Unreal-Fast-Dynamic-Texture
Unreal-Fast-Dynamic-Texture PublicRuntime writing to huge (4K+) textures at realtime framerates.
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Unreal-Minimum-Viable-Flecs
Unreal-Minimum-Viable-Flecs PublicMinimum viable Flecs entity component system implementation in Unreal Engine.
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Windows-Mobile-Browser-Streaming
Windows-Mobile-Browser-Streaming Public"Run" chromium on your windows phone
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