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add arduino as decent language to prism.js #1184

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5 changes: 5 additions & 0 deletions components/prism-arduino.js

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1 change: 1 addition & 0 deletions components/prism-arduino.min.js

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66 changes: 66 additions & 0 deletions examples/prism-arduino.html
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<h1>Arduino</h1>
<p>To use this language, use the class "language-arduino".</p>

<h2>Strings</h2>
<pre><code>"foo \"bar\" baz"
'foo \'bar\' baz'
"Multi-line strings ending with a \
are supported too."</code></pre>

<h2>Macro statements</h2>
<pre><code>#include &lt;Bridge.h>
#define SOME_PIN 11
</code></pre>

<h2>Booleans</h2>
<pre><code>true;
false;</code></pre>

<h2>Operators</h2>
<pre><code>a < b;
c &amp;&amp; d;</code></pre>

<h2>Full example</h2>
<pre><code>#include &lt;Bridge.h>

// pin of the piezo speaker
int piezo = 8;

/**
* setups
* runs once before everyhing else
*/
void setup() {
pinMode(piezo, OUTPUT);
}

/**
* loop
* this will run forever and do what we want
*/
void loop() {
playMelody(1);
delay(1000);
}

/**
* playMelody
* will play a simple melody on piezo speaker
*/
void playMelody(int times) {
int melody[] = { 4699, 4699, 3520, 4699 };
int duration = 6;

for( int t = 0; t &lt; times; t++ ) {
for( int i = 0; i &lt; 4; i++ ) {
// pass tone to selected pin
tone(piezoPin, melody[i], 1000/duration);

// get a bit of time between the tones
delay(1000 / duration * 1.30 + 80);

// and don't forget to switch of the tone afterwards
noTone(piezoPin);
}
}
}</code></pre>