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Runs on ADOFAI 3.3.x (the current stable build) and 2.9.8 as well as 3.4, from one download. 3.3.x has no X-Score source, so its overlay row and results field are hidden there
Restart prompt once an update has installed: Restart now / Later, with Remember my choice
Custom countdown — the BetterCountdown mod, folded into Misc → Tweaks; slows the checkpoint countdown at high BPM without re-pitching the song
System fonts — offer the machine's installed fonts alongside the packs (Appearance, off by default)
Shared font store — packs installed under PrismLib are visible to every Prism mod, so a large family downloads once
Linux: input is read from the kernel (/dev/input) instead of X11, so it also works under native Wayland (-force-wayland), with exact per-event timestamps
The FPS display moved to PrismLib: Show FPS is now the first entry in Prism · Settings and is shared by all Prism mods. An existing Show FPS setting carries over
Fixes
Updating on Windows no longer fails halfway when the game holds a file open; unchanged files are skipped
The font dropdown no longer freezes the game on a machine with many system fonts
The update notification uses Topaz's font; on 3.3 it showed the game's own, unreadable at that size
Linux: hits judged too early on any non-UTC timezone, and every press timed to the first millisecond of its second
Key limiter: broke on the game's 2026-10-22 update (threw on every press and emptied the key viewer); works with both the old and new game versions
Key limiter: Topaz's limiter and the game's own are never active together; Topaz's takes precedence
Key limiter: , can be listed as a key, and ; resolves to Semicolon
Turning Topaz off from UMM no longer fails on UMM's Harmony 2.3
Keys, scrolling and clicks no longer reach the game while a Prism window is open
UMM's mod window text no longer breaks when the system font's regular style is not named "Regular" (common on Linux)
On ADOFAI 2.x, PrismLib stands Quartz down, since it breaks other mods' patches there
Improvements
Font loading is much faster: dropdown previews are built on demand instead of one SDF atlas per family up front, and one shared CJK fallback replaces every font rasterising the same Korean glyphs
Results fields gained per-field spacing, label/value alignment and rotation
The timing graph can sit somewhere else on the results screen and slides there on completion
One on-screen editor with Game UI / Overlay / Results layers, and a rotation knob on every handle
Judgement hiding gained an XPerfects category, and the category cards now follow their master toggle instead of silently doing nothing
Korean judgement names match the game's own
Key viewer sliders rebuild once when released instead of on every drag frame, and have a larger hit area