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Unity Example Scenes

Collection of examples from class:

  • Save/Load Example: Series of examples to demonstrate saving and loading game data.
    • Using PlayerPrefs for simple save/load system.
    • Using JSON to serialize data for save/load.
  • Audio Player: Plays an AudioClip at a position in the scene without the need to add an AudioSource component.
  • MovingThings: Added an example to move a GameObject along a parabola to hit a target. Physics example still needs work.
  • NavMesh Example: Demonstration of creating a NavMesh and controlling agents.
  • StateMachine: Added simple State Machine example using Enum in a single class.
  • TypeText: Example of typing out text in a TMP_Text component.

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Collection of examples from classes showcasing various features.

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