- Save/Load Example: Series of examples to demonstrate saving and loading game data.
- Using PlayerPrefs for simple save/load system.
- Using JSON to serialize data for save/load.
- Audio Player: Plays an AudioClip at a position in the scene without the need to add an AudioSource component.
- MovingThings: Added an example to move a GameObject along a parabola to hit a target. Physics example still needs work.
- NavMesh Example: Demonstration of creating a NavMesh and controlling agents.
- StateMachine: Added simple State Machine example using Enum in a single class.
- TypeText: Example of typing out text in a TMP_Text component.
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Collection of examples from classes showcasing various features.
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ProfessorBlake/UnityExampleScenes
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Collection of examples from classes showcasing various features.
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