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Potential's NNUE Progress

Eren Araz edited this page Aug 16, 2026 · 3 revisions

Potential's NNUE Progression

ID Network Architecture & Concept Training Data Results (Elo)
1 8hl Replaced HCE with a basic 8 Hidden Layer architecture. psqt/material-only (1M games, ~80M pos, 80 sb) Fixed: +111.12
STC: +12.62
2 8hl-hm Implemented Horizontal Mirroring (HM). psqt/material-only (1M games, ~80M pos, 80 sb) STC: +53.57
3 32hl Expanded the hidden layer size to 32. psqt/material-only (1M games, ~80M pos, 80 sb) STC: +129.17
LTC: +138.20
4 64hl Expanded the hidden layer size to 64. psqt/material-only (1M games, ~80M pos, 160 sb) Fixed: +55.70
STC: +46.35
LTC: +47.87
5 64hl-2 Fully regenerated data using the 64hl evaluation network. 64hl eval (2M games, ~147M pos, 160 sb) Fixed: +54.95
STC: +43.96
LTC: +48.85
6 64hl-3 Switched to linear WDL and rescaled the eval. 64hl eval (2M games, ~147M pos, 160 sb) Fixed: -2.48
STC: +9.78
LTC: +15.35
7 64hl-4 Introduced output buckets. 64hl eval (2M games, ~147M pos, 160 sb) Fixed: +8.36
STC: +13.42
LTC: +15.78
8 128hl Expanded the hidden layer size to 128 (First attempt). 64hl eval (2M games, ~147M pos, 160 sb) Fixed: +75.71
STC: +36.97
LTC: +36.16
9 128hl-2 Fully regenerated data using the first 128hl net. 128hl eval (5M games, ~307M pos, 160 sb) Fixed: +13.54
STC: +27.81
LTC: +23.08
10 128hl-3 Introduced 4 input buckets. 128hl eval (5M games, ~307M pos, 160 sb) Fixed: +9.65
STC: +4.96
LTC: +4.97
11 256hl Expanded the hidden layer size to 256. 128hl eval (5M games, ~307M pos, 160 sb) Fixed: +39.85
STC: +6.78
LTC: +8.52
12 256hl-2 New fresh games using the first 256hl net. 256hl eval (5M games, 800 warmup + 160 sb) Fixed: +6.67
STC: +6.40
LTC: +14.51
13 512hl Expanded the hidden layer size to 512. 1st & 2nd 256hl (10M games, ~700M pos, 160 sb) Fixed: +53.37
STC: +13.01
LTC: +37.64

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