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Potential's NNUE Progress
Eren Araz edited this page Aug 16, 2026
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3 revisions
| ID | Network | Architecture & Concept | Training Data | Results (Elo) |
|---|---|---|---|---|
| 1 | 8hl | Replaced HCE with a basic 8 Hidden Layer architecture. |
psqt/material-only (1M games, ~80M pos, 80 sb) |
Fixed: +111.12 STC: +12.62 |
| 2 | 8hl-hm | Implemented Horizontal Mirroring (HM). |
psqt/material-only (1M games, ~80M pos, 80 sb) |
STC: +53.57 |
| 3 | 32hl | Expanded the hidden layer size to 32. |
psqt/material-only (1M games, ~80M pos, 80 sb) |
STC: +129.17 LTC: +138.20 |
| 4 | 64hl | Expanded the hidden layer size to 64. |
psqt/material-only (1M games, ~80M pos, 160 sb) |
Fixed: +55.70 STC: +46.35 LTC: +47.87 |
| 5 | 64hl-2 | Fully regenerated data using the 64hl evaluation network. |
64hl eval (2M games, ~147M pos, 160 sb) |
Fixed: +54.95 STC: +43.96 LTC: +48.85 |
| 6 | 64hl-3 | Switched to linear WDL and rescaled the eval. |
64hl eval (2M games, ~147M pos, 160 sb) |
Fixed: -2.48 STC: +9.78 LTC: +15.35 |
| 7 | 64hl-4 | Introduced output buckets. |
64hl eval (2M games, ~147M pos, 160 sb) |
Fixed: +8.36 STC: +13.42 LTC: +15.78 |
| 8 | 128hl | Expanded the hidden layer size to 128 (First attempt). |
64hl eval (2M games, ~147M pos, 160 sb) |
Fixed: +75.71 STC: +36.97 LTC: +36.16 |
| 9 | 128hl-2 | Fully regenerated data using the first 128hl net. |
128hl eval (5M games, ~307M pos, 160 sb) |
Fixed: +13.54 STC: +27.81 LTC: +23.08 |
| 10 | 128hl-3 | Introduced 4 input buckets. |
128hl eval (5M games, ~307M pos, 160 sb) |
Fixed: +9.65 STC: +4.96 LTC: +4.97 |
| 11 | 256hl | Expanded the hidden layer size to 256. |
128hl eval (5M games, ~307M pos, 160 sb) |
Fixed: +39.85 STC: +6.78 LTC: +8.52 |
| 12 | 256hl-2 | New fresh games using the first 256hl net. |
256hl eval (5M games, 800 warmup + 160 sb) |
Fixed: +6.67 STC: +6.40 LTC: +14.51 |
| 13 | 512hl | Expanded the hidden layer size to 512. |
1st & 2nd 256hl (10M games, ~700M pos, 160 sb) |
Fixed: +53.37 STC: +13.01 LTC: +37.64 |