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Fix issue #9: Added projectile logic to Henry and Rudolf #16
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Thank you so much for your contribution! |
Not a problem, what a great project! There are no special effects when the arrows/shurikens fall on the ground. I found this video which shows gameplay of both the characters (having problems installing original lf2 on my machine) |
Added projectile falloff on hit
@tyt2y3 I've managed to add in the falloff for the projectiles. updated the GIF to show this. Let me know if there is a better way to do this. |
wow. what a quick turnover. side question, how did you capture the GIF? interesting |
I find it easier to submit GIF's as it's easier to see what's going on. |
Nice work. I guess you now understand more of the core logic than I do! |
So do you think Henry and Rudolf now works as intended?? |
The basic attacks do. Will raise an issue about this |
Thank you so much. This project was started like 10 years ago when I was still an undergrad. I am glad people still find this interesting today. Yeah the 'spawn 2 more rudolfs' part is the most difficult. We have had some basic AI inplace, but its behavior is no where like 'Rudolf'. The 'dumbass' AI only knows melee attacks. If you have some free time, perhaps we can work together towards that 1.0.0 goal 🏆 |
Fix for issue: #9
Added projectile logic to Henry and Rudolfs special attacks.
This PR has an accompanying PR in LF2_19
Project-F/LF2_19#2