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V1.1
Bright Eye Plugin - Version 1.1.0 Release Notes
Major Updates:
- Mouse Aim Control: You can now control the light source using your mouse. Hold
Ctrl + Fto aim the light, making it easier to illuminate specific areas. - Light View Offset: Adjust the light's position relative to the viewport with the newly added control pad in the Bright Eye Panel. Fine-tune the light’s horizontal and vertical position for more precise control.
- IES Light Profile Support: Assign custom Light Profiles (IES Textures) to the light source, offering more advanced lighting configurations.
- Redesigned UI: The Bright Eye Panel has been fully migrated to Unreal Engine's Slate system, removing all UAsset dependencies. This results in better performance and stability.
- Drag & Drop Panel: You can now reposition the Bright Eye Panel in the viewport by dragging it, allowing for a more flexible workflow.
- Support for UE 5.0 to 5.5: Bright Eye now works seamlessly with Unreal Engine versions 5.0 to 5.5.
Minor Updates:
- Auto Panel Switching: The Bright Eye Panel automatically moves to the active viewport when switching between viewports.
Bug Fixes:
- Panel in PIE: Resolved an issue where the panel was incorrectly accessible during Play in Editor (PIE).
- Panel Persistence: Resolved an issue where the panel remained open when starting Play in Editor (PIE).
- Color Picker Crash: Fixed a crash issue that occurred when opening the color picker under certain conditions.
To see the new features in action, check out the V1.1 Features Video.