Skip to content
PBE2
Go to file
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
 
 
 
 

README.markdown

PUSHBUTTON ENGINE

Welcome to the PushButton Engine!

PushButton Engine is a framework for Flash game development. Build your game with reusable gameplay, physics, rendering, and networking components - some written by others, and some written by you. There are lots of great libraries for game development on Flash, and PBEngine helps you use them more effectively.

PushButton Engine has been used by PushButton Labs, Playdom, Zynga, Hive7 and other developers in commercial games.

Next Steps

Open PBEDemos.as and start reading. The repo includes several demo applications with full comments.

PBE needs the following compiler arguments: --keep-as3-metadata+=TypeHint,EditorData,Embed,Inject,PostInject

Contributing & Details

Visit the official PBE repository at GitHub: http://github.com/PushButtonLabs/PushButtonEngine. Follow it for updates. Fork PBE and submit your improvements! (Forking Instructions)

The PushButton Engine is covered under the MIT license in its entirety, not including 3rd party components. Please read LICENSE for more information on the MIT license.

Copyright 2009-2011 PushButton Labs, LLC. All rights reserved.

About

An open source Flash game framework built around a Component-Entity system.

Resources

Releases

No releases published
You can’t perform that action at this time.