Pong game using pygame module of Python.
-pygame
-sys
-random
import pygame
import sys
import random
Lets start with importing required libraries.
def ball_animation():
global ball_speed_x, ball_speed_y, player_score, opponent_score, score_time
ball.x += ball_speed_x
ball.y += ball_speed_y
if ball.top <= 0 or ball.bottom >= screen_height:
ball_speed_y *= -1
# Player Score
if ball.left <= 0:
score_time = pygame.time.get_ticks()
player_score += 1
# Opponent Score
if ball.right >= screen_width:
score_time = pygame.time.get_ticks()
opponent_score += 1
if ball.colliderect(player) and ball_speed_x > 0:
if abs(ball.right - player.left) < 10:
ball_speed_x *= -1
elif abs(ball.bottom - player.top) < 10 or abs(ball.top - player.bottom) < 10 :
ball_speed_y *= -1
if ball.colliderect(opponent):
if abs(ball.left - opponent.right) < 10 or abs(ball.right - player.left) < 10:
ball_speed_x *= -1
else:
ball_speed_y *= -1
This function sets up the animation for the ball.
def player_animation():
player.y += player_speed
if player.top <= 0:
player.top = 0
if player.bottom >= screen_height:
player.bottom = screen_height
This function sets up the animation for the player.
def opponent_animation():
if opponent.top < ball.y:
opponent.y += opponent_speed
if opponent.bottom > ball.y:
opponent.y -= opponent_speed
if opponent.top <= 0:
opponent.top = 0
if opponent.bottom >= screen_height:
opponent.bottom = screen_height
This function sets up the animation for the opponent.
def ball_restart():
global ball_speed_x, ball_speed_y, ball_moving, score_time
ball.center = (screen_width//2, screen_height//2)
current_time = pygame.time.get_ticks()
if current_time - score_time < 700:
number_three = basic_font.render("3",False,light_grey)
screen.blit(number_three,(screen_width//2 - 10, screen_height//2 + 20))
if 700 < current_time - score_time < 1400:
number_two = basic_font.render("2",False,light_grey)
screen.blit(number_two,(screen_width//2 - 10, screen_height//2 + 20))
if 1400 < current_time - score_time < 2100:
number_one = basic_font.render("1",False,light_grey)
screen.blit(number_one,(screen_width//2 - 10, screen_height//2 + 20))
if current_time - score_time < 2100:
ball_speed_y, ball_speed_x = 0,0
else:
ball_speed_x = 7 * random.choice((1,-1))
ball_speed_y = 7 * random.choice((1,-1))
score_time = None
Ball Restart function.
pygame.init()
clock = pygame.time.Clock()
Pygame module setup.
screen_width = 1200
screen_height = 660
screen = pygame.display.set_mode((screen_width,screen_height))
pygame.display.set_caption('Pong')
Game window setup.
``python light_grey = (200,200,200) bg_color = pygame.Color('grey12')
Color initialization
```python
ball = pygame.Rect(screen_width // 2 - 15, screen_height // 2 - 15, 30, 30)
player = pygame.Rect(screen_width - 20, screen_height // 2 - 70, 10,140)
opponent = pygame.Rect(10, screen_height // 2 - 70, 10,140)
Game rectangles
ball_speed_x = 7 * random.choice((1,-1))
ball_speed_y = 7 * random.choice((1,-1))
player_speed = 0
opponent_speed = 10
ball_moving = False
score_time = True
Game variables
player_score = 0
opponent_score = 0
basic_font = pygame.font.Font('freesansbold.ttf', 32)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
player_speed -= 7
if event.key == pygame.K_DOWN:
player_speed += 7
if event.type == pygame.KEYUP:
if event.key == pygame.K_UP:
player_speed += 7
if event.key == pygame.K_DOWN:
player_speed -= 7
#Game Logic
ball_animation()
player_animation()
opponent_animation()
# Visuals
screen.fill(bg_color)
pygame.draw.rect(screen, light_grey, player)
pygame.draw.rect(screen, light_grey, opponent)
pygame.draw.ellipse(screen, light_grey, ball)
pygame.draw.aaline(screen, light_grey, (screen_width // 2, 0),(screen_width // 2, screen_height))
if score_time:
ball_restart()
player_text = basic_font.render(f'{player_score}',False,light_grey)
screen.blit(player_text,(645,330))
opponent_text = basic_font.render(f'{opponent_score}',False,light_grey)
screen.blit(opponent_text,(540,330))
pygame.display.flip()
clock.tick(60)
Game logic