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rsx: PS3 Native frame limiter improvements, add Infinite frame limiter #12052

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merged 2 commits into from
Jun 25, 2022

Commits on Jun 25, 2022

  1. rsx: PS3 Native frame limiter improvements, add Infinite frame limiter

    * Do not wait on DEVICE 0x30 semaphore, it seems like it is something to do with queue command synchronization.
     - This also fixes cellGcmSetFlipWithWaitLabel which is built specifically to enable accurate RSX flipping time, its waiting command is confirmed to be placed **AFTER** DEVICE 0x30 waiting.
    * Fix default vsync state to be enabled. (and set it to enabled in cellGcmSetVBlankFrequency as well)
    * Add experimental "Infinite" frame limiter mode.
    * Fix spurious enabling of second vblank.
    elad335 committed Jun 25, 2022
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