@RSDuck RSDuck released this Oct 28, 2017 · 14 commits to master since this release

Assets 4

Fixes that the cia never quits, in certain situations. See Pre Release 1

@RSDuck RSDuck released this Oct 28, 2017 · 15 commits to master since this release

Assets 4

It's been a while since the last release, but it's time for another release. Since this is only a pre release, I don't include a proper changelog. See here, for a rough overview of what changed.

Note: This is only a pre release, it may destroy your worlds, so do backups! If you find a bug, which is currently not reported, please report it.

@RSDuck RSDuck released this Aug 23, 2017 · 54 commits to master since this release

Assets 4

fixes #1 also for the cia version. If you're using the 3dsx build, please update too, it may happen on this build too, while only being rarer and not found until now.
Thanks to @jj20466 and @yerWizard for reporting the issue.

@RSDuck RSDuck released this Aug 23, 2017 · 55 commits to master since this release

Assets 3

Changelog

  • fixes #1 and that no matter if you press confirm or cancel, you create a world or enter a command

@RSDuck RSDuck released this Aug 23, 2017 · 56 commits to master since this release

Assets 3

Orginally I wanted to make the release just a few days after the first one, but it took a bit longer than expected. First there were some major bugs which were very hard to debug. And then I decided to implement a basic UI, which also took more time. But finally it's in a state I'm satisfied(although it isn't that much tested, so expect bugs).

Changelog:

  • Added more blocks, including transparent ones, like bricks or stone which can be placed down. The currently selected block is indicated by the block icon on the bottom screen. By default the current block can be changed using left and right on the D-Pad
  • Multiple bug fixes and optimisations
  • Added a command prompt(by default it can be opened by pressing Select). The only command which is currently available is /tp x y z. Useful for all of you, who fell out of the world :)
  • Added that grass grows or dies depending on what kind of block is above it(in the future, when light is implemented, it will depend on the light level
  • Added proper crash logs
  • Added a menu, were worlds can be loaded, created or deleted
  • Added the alternative world gen called smea(can be selected when generating a new world). It mimics the world generation of 3dscraft by smea
  • Added clouds
  • Added that the input can be configured by an ini config file. For more informations run Craftus once, then open the config file sd:/craftus/options.ini, it contains the necessary instructions
  • Added an alternative N3DS control scheme, which is loaded by default when playing on one(untested, I don't own one)
  • Added a release in the cia format