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Environment Variables
RafaelGoulartB edited this page Nov 1, 2026
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The HERONITE_* switches are on when set to anything except empty or 0.
| Variable | What it does |
|---|---|
HERONITE_DATA_DIR=<folder> |
Use another data folder. Config and cache then go next to it, in <folder>.heronite/. Handy for a second, separate Collection. |
HERONITE_LOG_DIR=<folder> |
Write logs to another folder |
HERONITE_STEAM_DIR=<folder> |
Where Steam is, when Heronite does not find it |
| Variable | What it does |
|---|---|
HERONITE_NO_UPDATE_CHECK |
No automatic update checks |
HERONITE_NO_TRAY |
No tray icon |
HERONITE_NO_GAMEPAD |
No controller input in console mode |
HERONITE_NO_ANIMATIONS |
No animations |
HERONITE_NO_SINGLE_INSTANCE |
Allow more than one Heronite at a time |
HERONITE_NO_ONBOARDING |
Skip the first-run setup |
HERONITE_DISABLE_IDLE_JOBS |
No background work while idle |
HERONITE_DISABLE_TOOLS_UPDATE |
Do not refresh DXVK, Winetricks, and umu in the background |
HERONITE_WINE_OFFLINE |
No network for the Wine Manager (Linux) |
| Variable | What it does |
|---|---|
HERONITE_LEGENDARY_BIN=<path> |
Use this legendary instead of the downloaded one |
HERONITE_GOGDL_BIN=<path> |
Use this gogdl |
HERONITE_NILE_BIN=<path> |
Use this nile |
| Variable | What it does |
|---|---|
RUST_LOG=debug |
More detail in the log (trace for everything) |
Scripts that run before or after a game, and programs that run alongside it, get these:
| Variable | Value |
|---|---|
HERONITE_GAME_TITLE |
The game's name |
HERONITE_GAME_APP_NAME |
Its id |
HERONITE_GAME_RUNNER |
Its store (legendary, gog, nile, sideload, …) |
HERONITE_GAME_PLATFORM |
Its platform |
HERONITE_GAME_EXEC |
The program that runs |
HERONITE_GAME_PREFIX |
Its Wine prefix (Linux) |
HERONITE_GAME_SCRIPT_TYPE |
Which script this is (before or after) |
The same values are also set as HEROIC_GAME_*, so scripts written for Heroic keep working.
Inside the sandbox, HERONITE_SANDBOX is set.
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