A Vulkan-based compatibility layer for Direct3D 11 which allows running 3D applications on Linux using Wine.
For the current status of the project, please refer to the project wiki.
For binary releases, see the releases page.
- wine-staging for Vulkan support
- Meson build system
- MinGW64 compiler and headers
- glslang front end and validator
Inside the dxvk directory, run:
# 64-bit build. For 32-bit builds, replace
# build-win64.txt with build-win32.txt
meson --cross-file build-win64.txt build.w64
cd build.w64
meson configure -Dprefix=/target/directory
# for an optimized release build:
meson configure -Dbuildtype=release
ninja
ninja install
Both dxgi.dll
and d3d11.dll
as well as some demo executables will be located in /target/directory/bin
.
In order to run executable.exe
with DXVK,
- Copy
dxgi.dll
andd3d11.dll
into the same directory as the executable - Set
dxgi.dll
andd3d11.dll
to native in your wine configuration. Note that native,builtin may not work for some applications.
In order to verify that your application uses DXVK instead of wined3d, check for the presence of the log files d3d11.log
and dxgi.log
, or enable the HUD.
Manipulation of Direct3D libraries in multi-player games may be considered cheating and can get your account banned. This may also apply to single-player games with an embedded or dedicated multiplayer portion. Use at your own risk.
The behaviour of DXVK can be modified with environment variables.
DXVK_DEBUG_LAYERS=1
Enables Vulkan debug layers. Highly recommended for troubleshooting and debugging purposes.DXVK_SHADER_DUMP_PATH=directory
Writes all DXBC and SPIR-V shaders to the given directoryDXVK_LOG_LEVEL=error|warn|info|debug|trace
Controls message logging.DXVK_HUD=1
Enables the HUD
In addition to the DLLs, the following standalone programs are included in the project:
d3d11-compute
: Runs a simple compute shader demo. Requires natived3dcompiler_47.dll
.d3d11-triangle
: Renders a bunch of triangles using D3D11. Requires natived3dcompiler_47.dll
.dxgi-factory
: Enumerates DXGI adapters and outputs for debugging purposes.dxbc-compiler
: Compiles a DXBC shader to SPIR-V.dxbc-disasm
: Disassembles a DXBC shader. Requires natived3dcompiler_47.dll
.hlsl-compiler
: Compiles a HLSL shader to DXBC. Requires natived3dcompiler_47.dll
.