Skip to content

Razenpok/BreakInfinity.cs

Repository files navigation

BreakInfinity.cs

A C# port of break_infinity.js - a solution for incremental games which want to deal with very large numbers (bigger in magnitude than 1e308, up to as much as 1e(9e15) ) and want to prioritize speed over accuracy.

Installation

Just drop BigDouble.cs file into your Scripts folder and use BigDouble type instead of double in your scripts

BigDouble

BigDouble is a double replacement for very large numbers.

ToString() Formats

  • General
new BigDouble(105203122911321275.6).ToString() == "1.05203122911321E+17"
new BigDouble(105203122911321275.6).ToString("G") == "1.05203122911321E+17"
new BigDouble(105203122911321275.6).ToString("G0") == "1.05203122911321E+17"
new BigDouble(105203122911321275.6).ToString("G1") == "1E+17"
new BigDouble(105203122911321275.6).ToString("G4") == "1.052E+17"
  • Exponential
new BigDouble(105203122911321275.6).ToString("E") == "1.052031E+017"
new BigDouble(105203122911321275.6).ToString("E0") == "1E+017"
new BigDouble(105203122911321275.6).ToString("E4") == "1.0520E+017"
  • Fixed
new BigDouble(105203122911321275.6).ToString("F") == "105203122911321000.00"
new BigDouble(105203122911321275.6).ToString("F0") == "105203122911321000"
new BigDouble(105203122911321275.6).ToString("F4") == "105203122911321000.0000"

Credits

Patashu - for amazing library and major effort in porting to C#

About

Double replacement for numbers that go over 1e308

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Sponsor this project

Packages

No packages published

Languages