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Make ModView a replacement for MD3View #95
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I can agree to this. Also add support for adding lights to the scene, IQM support, and shaders and it's all set. Sent from my Windows Phone From: Willi Schinmeyermailto:notifications@github.com Just a quick note about something we talked on in IRC: While MD3View's source was released a few years back, we're not going to add that - instead, we'll incorporate its functionality into ModView at some point. That means:
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At that point, we should consider dropping it entirely and just adding expanded model viewing capabilities to the engine itself. |
Serverside engine fix
* tribesclass health rework (cherry picked from commit 357c126) * fix (cherry picked from commit 855660c) * tribes health regen, armor pickup fix (cherry picked from commit 447f09e) * tribes light mass fix, regen fix, kb fix (cherry picked from commit 53256b9) * fix health scaling, kb (cherry picked from commit 12778a9) * protect fix (cherry picked from commit cccf7c0) * dmg tribesmode tweaks (cherry picked from commit 659233a) * tribes weps (cherry picked from commit d3bc705) * crashfix, npc damage fix (cherry picked from commit 09b8aae) * vehicle damage scaling (cherry picked from commit 0d6861c) * better npc health fix (cherry picked from commit c0bb404) * Fixup warnings * [jaPRO clientside] CG_Missile tweaks --------- Co-authored-by: videoP <videoprofess@gmail.com>
Just a quick note about something we talked on in IRC: While MD3View's source was released a few years back, we're not going to add that - instead, we'll incorporate its functionality into ModView at some point. That means:
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