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audio, navigation and toilets

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@RealAmethyst RealAmethyst released this 14 Feb 02:25
· 37 commits to master since this release

Input System

  • SDL controller and mod hotkeys are now ignored when the game window is unfocused

Audio Navigation

  • Steam Audio HRTF integration
  • Compass direction hotkey (U / RT+DPadLeft): announces which compass direction the camera is facing

Navigation List

  • Quest category: CSVB-parsed quest triggers with acceptance/completion filtering via scenario flags
  • Toilets are fixed : You can now walk to any static toilet in the game
  • Camera turns as you auto-walk, follows where the player is walking
  • Closer approach distance (0.1 units), player faces NPCs/facilities on arrival
  • Region name announced on zone change
  • Defeated enemies and recruited NPCs removed from list immediately
  • Ghost transitions from other maps filtered out (mostly)

Partner Status

  • Single hotkey per partner (F3/F4 or RT+DPadUp and RT+DPadDown) announces live stats: HP, MP, mood, discipline, tiredness, curse, weight, age

Dialog and TTS

  • Enemy detection message uses say queue instead of say. Means it doesn't interupt tutorial messages
  • Button names now speak correctly in tutorials