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UI, Battle and navigation fixes

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@RealAmethyst RealAmethyst released this 18 Feb 10:56
· 30 commits to master since this release

Changelog

New Features

Dimension Box Handler

  • Full accessibility for the Dimension Box menu

Construction/Builder Panel Handler

  • Fully working builder menu

Town Jump (Fast Travel)

  • Added support for town jump

Pitfall Avoidance for Auto-Walk

  • Adjusts NavMesh paths to route around pitfalls

Improvements

Input

  • Changed partner status button combo on controlers. This is now RT+DPadRight and Left for partner 1 or 2, these also work in battles. Compass direction is now RT+DPadUp

Battle

  • Partner status shortcuts (F3/F4, RT+DPadRight/Left) now speak actual digimon names instead of "Partner 1/2"
  • Order ring correctly identifies which partner it was opened for (uses GetOpenCmdUnit instead of m_selectDigimon)
  • Removed BattleSPDetails shortcut that conflicted with partner status checks

Restaurant Handler

  • Complete rewrite: Now fully working.

Common Select Window

  • Item names now read from uItemParts.m_name.text for accurate names
  • Added item descriptions via Language.makeHash and ParameterItemData lookup
  • Cost display support (Bits, Daily Quest Points, Coins)
  • Window type titles and balance checking

Text Utilities

  • stat icon replaced with readable text (HP, Defense, etc.)

Quest System

  • Removed unreliable PICK_ quest acceptance flag check (flagSetId+1 convention didn't work for all quests)
  • Now shows all uncompleted PICK_ items regardless of acceptance state
  • Added toggleable verbose quest scan logging

Message Window

  • Removed broken caption tracking