-
Notifications
You must be signed in to change notification settings - Fork 26
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Sprite improvements from Captain J #753
Comments
"2nd death frame of Mission Pack Ghost sprite is way too blurry and definitely can see it's been photoshopped". |
Do you think you can improve that? |
First I want to say - I admire CaptainJ spritework for many years now, he also always supported me and my work which I greatly appreciate. BUT. I have to ask CaptainJ (with full respect to him and again - admiration for his work and his ever support of my spriting, as a pal to a pal) - why did he woke up just now, after I made 5 years of work for this, after mod's release, to replace my work (by his undoubtedly superior work, no question there)? It's not the person (love and respect the guy), it's not the work (which is great and superior), but the timing. The timing annoys and frustrates me to be honest. With all do respect (and there is much respect). I also already made the alternate nazi foods and had effort doing it just recently, which he overwrites by his work. Which even is not superior in this particular case. |
I think we managed to solve the discussion. I updated the ZIP with the remaining things we can and will add now. |
Indeed this issue was solved and I want to thank CaptainJ for his ever great spritework |
Reorganized "nazis_other" folder Added "Shitler" and placed him on 3 different maps Added hi-res/improved versions of - Scuba Gear - Tesla Armor - Astro Can - Proton Gun Ammo - Armor - TNT Box - Burning Barrel - Bones and Blood - Chandelier - Skeletons - Gas Can - Nebelwerfer - Pulse Gun - Tesla Cell - Mini Submarine - Gun Turrets (incl. rotations) The rest has been re-zipped and placed here: #753 @Ozymandias, can you help with that stuff? And are you okay the way I did add the new sprites?
I would have prefer to add them by myself, but I'll recheck the whole work and see what needs to be done. Please leave it to me now. |
Sorry, I just wanted to support you with this stuff a bit :( |
No worries, it's just the way I work... Gonna check now the added stuff. |
SPRITES, MATERIALS, ZSCRIPT & MAPS :new: C3M3_A - Fixed #760 🆕 Fixed BatFamiliar/ZBatFamiliar/Camp_RandomBags/AstroTurret actors accordingly with new frames 🆕 Added hires frames (so kept originals) for DogFood and GoodieBarrels 🆕 Moved food related sprites from Items to new Food folder 🆕 Added new bmaps for dying ZBatFamiliar 🆕 Fixed sprites offsets for MGTurret actors 🆕 Crushed almost all recently added sprites More has to comes, bmaps not included yet
Unrelated to Captain J's work, but about new sprites. Solid_Beard announced on ZDoom forums that he intends to draw sprite variations for some of the soldiers for a mod/addon.
What does the team think of this? Note that we already have 14k sprites (around half of all the files currently present in BoA), so maybe a little restructurization of the subfolders could be in order. |
I like that actually, brings some more variety to the mod and if it is doable, I am all in :) |
SPRITES :new: Added CJ sprites from #753 📓 Panzerschreck soldier has been fixed over its 8th rotations, they had wrong side of the cannon over the shoulder; also kept Nemesis original DoomJedi "breathe" frames so modders may use them (which needs to be adjusted artwise too, see necks details); probably a couple of supersoldat frames needs to be adjusted, specially pain/prefire frames using old ones (position wise); a couple of existing bmaps have been renamed to use with new sprites, but atm 126 bmaps are missing yet⚠️ Stationary enemies with rotations and new stuff in general not tested in game yet, only yesterday's turrets have been tested and seems to work nicely (thought they always follow you so you can see their rotations only when they are unalerted or inactive)
Added all sprites, 126 brightmaps still needs to be included and I already have an idea for the new boss. I just need the name though, any suggestions? Attacks will be bullets, mortars and zyklon mortars, that's why I also added zyklon colored variants for shoulder attacks |
SPRITES :new: Added fixed sprites by me and DoomJedi for WPanzerGuard, now it should rotate as intended - Related to #753
Captain J's machinegun turret only seems to shoot its center barrel ingame, are all others decorative? |
I think that's just a nitpick
|
Well, if you or @Ozymandias81 are willed to change that, I am definitely okay with it. By the way, other than that, is this issue closed? |
@Tormentor667 No, not closed yet, @Ozymandias81 wanted to add brightmaps.
|
I'll see if I can correct myself those sprites, if necessary, because I need them done in order to work then for bmaps after. [EDIT] - Better stitch to what we have since it will also look retroish and similar to several WolfenDoom old turret sprites, so in case someone will ask we'll reply "it is a matter of style". |
@Ozymandias81 are we done here? |
With these yes :) |
Today I got a pm from Captain J (at ZDoom.org) who sent me a set of sprite improvements, some of them fixes issues with existing sprites, some of them improve what we have and some of them are hd replacements.
I checked the whole set and I have to say it's very solid and good looking work. I think that stuff should be implemented for our 3.1 release. What do you guys think?
Complete ZIP file (updated with instructions, approved by @DoomJedi, already some stuff added by me)
CaptainJ-Sprites.zip
Remaining Spritesheets, could you take care of these @Ozymandias81 ?
RemainingSpritesheets.zip
Text info from Captain J:
The text was updated successfully, but these errors were encountered: