Python library for a j-chess bot. This library provides an interface to connect to a j-chess-server and play some games with a self written bot. To see the currently supported j-chess-xsd please see Documentation
- Free software: GNU General Public License v3
- Documentation: https://j-chess-lib.readthedocs.io.
Server and Communication xsd
- Server:
- Communication protocol:
- Easy connection to server
- Interface to write a bot to play chess
- Provides different interfaces with different complexity levels
- Pre-implemented bot to play random moves
- Basic generation for legal moves
PyPi package is comeing soon. Until then installation is done via
$ pip install j-chess-lib
See Installation for detailed instructions
See here some examples to use this library. For more detailed explanation see Usage
See below for an example to start the client with your ai
from j_chess_lib.communication import Connection
from j_chess_lib.client import Client
from j_chess_lib.ai.Sample import SampleAI
with Connection(server_address, server_port) as connection:
ai = SampleAI()
tournament_code = # Your optional UUID tournament code
client = Client(connection=connection, ai=your_ai, tournament_code=tournament_code)
client.start()
client.join()
This example shows how to setup the connection and the client. The tournament code is optional and does not have to be passed. If None is passed none will be send to the server. The client is its own thread so you could for example start multiple clients parallel or do some other stuff. Like a gui...
See below for an example to implement a very easy AI. It uses the base-class that automatically stores match and game data when started so you can query it in the move generation when needed
from uuid import UUID
from j_chess_lib.ai import StoreAI
from j_chess_lib.ai.Container import GameState
from j_chess_lib.communication import MoveData
class SampleAI(StoreAI):
def __init__(self):
super(SampleAI, self).__init__(name=f"Unique Name of your very good AI")
def get_move(self, game_id: UUID, match_id: UUID, game_state: GameState) -> MoveData:
enemy, match_data = self.get_match(match_id=match_id)
white_player = self.get_game(game_id=game_id, match_id=match_id)
# Your super intelligent code to generate the best chess move ever generated
move_data = # result of your code
return move_data
This example initializes a SampleAI
- Error fallbacks
- Some features
- Idea and server generated by the nice JoKrus
- xml library used to generate classes and serialize data xsdata
- This package was created with Cookiecutter and the audreyr/cookiecutter-pypackage project template.