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Updated README.md to mention Redot engine, includes logo #1

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EthanBoiLol
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@JohnnyThunder2 JohnnyThunder2 left a comment

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Looks good, I'll let the other maintainers comment this change once they've checked it too.

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@Salvakiya Salvakiya left a comment

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lets change this real quick

README.md Outdated
Comment on lines 70 to 72
[![Code Triagers Badge]()]()
[![Translate on Weblate]()]()
[![TODOs]()]()

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These are empty. we should remove them unless they point to something valid.

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👍

@CCIGAMES
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you might want to make the logo for the readme longer so it looks nice
logo_outlined (1)
something like this with a cleaner R symbol/icon, i had to rip it out of the twitter png since theres no available svg/vector of the icon/logo

@Salvakiya
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it would be a good idea to get an SVG version of that logo. The git history should also be more descriptive.

@shasaur
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shasaur commented Sep 30, 2024

Guys, if you want to look like a serious fork, you should get this merged ASAP. It's literally just some text and a logo, it should not require comments and discussion. There are tons of people visiting this repo to see if you are serious about this, or if you are just playing around.

@kuligs2

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@Salvakiya
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@shasaur If we merge in changes they will be merged in correctly. Just changing the logo does not a Redot make. We dont have binaries yet anyway.

@kuligs2 Redot is not ready to be used yet anyway. As said before if we are going to maintain a fork we are going to do it correctly.

There is no rush to rebrand the repository. It is better to start off on the right foot to establish something sustainable. There will be many things we want to pull down from Godot and there will be things we contribute back to Godot.

@CCIGAMES
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I wouldn't contribute anything to godot

@finepointcgi
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finepointcgi commented Sep 30, 2024

***** Im not choosing a side just giving an svg version of the logo *******

Heres a logo in svg
path1

redotlogo

Personally id do
redotlogo

@Captain-Wet-Beard
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Captain-Wet-Beard commented Sep 30, 2024

**Salvakiya ** commented

I feel like there isn't much point doing a fork if the fork is just going to feed work upstream, at that point contributors might as well just be contributing to the upstream directly. If the point is that the Godot project needs to be rebased, why support the Godot project? A total rebase seems a lot more appropriate here.

@Coleisforrobot
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Really we should rewrite the readme. Working on a fork that has a basic readme to be built on.

@EthanBoiLol
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you might want to make the logo for the readme longer so it looks nice logo_outlined (1) something like this with a cleaner R symbol/icon, i had to rip it out of the twitter png since theres no available svg/vector of the icon/logo

👍

@bayu-sw
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bayu-sw commented Oct 1, 2024

redot_bw.jpg

How about black and white logo

@RNavega
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RNavega commented Oct 1, 2024

Hi, suggesting a different design, drawn with spiros.

PNG

redot_logo_spiro

SVG (for Inkscape)

redot_logo_spiro

Edit: I forgot to put a license, please consider it Public Domain.

@Captain-Wet-Beard
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Captain-Wet-Beard commented Oct 1, 2024

Hi, suggesting a different design, drawn with spiros.

Wow, that's really nicely designed. Good job

@Naxdy
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Naxdy commented Oct 1, 2024

Hi, suggesting a different design, drawn with spiros.

That design is the most beautiful rendition of the letter "R" I've ever seen in my entire life. Good job!

@RNavega
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RNavega commented Oct 1, 2024

Wow, thanks guys! 😄

@filipworksdev
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There is a new red robot logo available now. Maybe wait a bit until new files are created with the new branding.

@EthanBoiLol
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Closing this as I'm redoing the entire README file

@EthanBoiLol EthanBoiLol closed this Oct 2, 2024
@apofex
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apofex commented Oct 3, 2024

Closing this as I'm redoing the entire README file

Waiting for results

@kuligs2
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kuligs2 commented Oct 3, 2024

@kuligs2 Redot is not ready to be used yet anyway. As said before if we are going to maintain a fork we are going to do it correctly.

are you bringing the OG devs on this fork? How is it gonna be maintained when the OG devs still clinging on to the godot and commit on the original repo? Merging with the original and then branding as "better fork"?

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