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[_WormsEngine]
Worms-Engine
To test our knowledge on fundamental game physics we created a WORMS-like game. The game has at least one player worm that is able to shoot physics-enabled weapons/items to targets.
Description
A 2D Worms like game to learn how to create a physics engine.
Key Features
- Many physical features like: bouncing, gravity, drag, hydrodynamic and aerodynamic, friction.
- Shoot the other players and kill them before they kill you, but don't try to swim
- Only one hp so don't kill yourself
Personal Experience
//oye esto os dejo que pongais lo q querais porq yo al final pa la chusta que he hecho tmpoco he tenido muchos problemas, me refiero la mayoria habran suido haciendo las collisions y las fisicas
Controls
Movement
- A - move left
- D - move right
- W - jump
Shooting
- O - Start shooting
- A - Decrease angle
- D - Increase angle
- W - Increase radius
- S - Decrease radius
- Left arrow- Move camera left
- Right arrow- Move camera right
- SPACE - shoot
debug Keys
- F1 - Activate debug menu
- F2 - Enable/Disable player physics
- F3 - Enable/Disable gravity
- F4 - Enable/Disable aerodynamic drag
- F5 - Enable/Disable hydrodynamic drag
- F6 - Enable/Disable hydrodynamic buoyancy
- F7 - Enable/Disable debug player speed
- F8 - Enable deltatime fixed
- F9 - Enable detatime variable
- F10 - Enable deltatime semifixed
- F11 - Toggle 30/60 FPS
- P - Pause game
- 1 - Play as player 1
- 2 - Play as player 2
- 3 - Play as player 3
- 4 - Play as player 4
Developers
- Eric Regalon - Coding, Art and Level Design - RegalonaManda
- Adrian Ponce - Coding, Art and Level Design - AdrianGPJ
- Oscar Escofet - Coding, Art and Level Design - currently not working
License
This project is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check LICENSE for further details.