I am a video game programmer focused on rendering part from Paris, France 🇫🇷 pursuing a Masters in game programming at Isart digital, who is passionate about rendering, programming and chess♟️. I love to learn and to share my knowledge with others at my blog.
I'm proficient at:
- Languages: C, C++, C#
- Game engine: Unity, Unreal engine 4
- Tools: Vs, Rider, Vscode, RenderDoc
- Shader: GLSL, HLSL, ShaderLab (unity)
- Rendering API: OpenGL ES, OpenGL 4.6, DirectX (notion)
- Versionning: Git, SVN, Perforce
- Game engine features:
- Rendering
- AI (Machine learning, UtilitySystem, BT, state machine...)
- online architecture
- Physic
- Architecture (ECS, entity based, ECSG...)
- GUI
I am currently working at Ubisoft Paris Mobile as an assistant renderer for a mobile game.
I also worked at Eversim to improve the rendering features of their game engine.
And before ? I was a nurse 💉
➡️ Here my CV