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Releases: Reycko/FNF-PsychEngineHBOT

0.2.1.1

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@Reycko Reycko released this 04 Mar 15:44

This is basically just a hotfix, thus why the version's increment is so low.

  • Fixed strum glow with hold notes when glow multiplier != 0

Full Changelog: 0.2.1-hbot...0.2.1.1-hbot

0.2.1

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@Reycko Reycko released this 04 Mar 11:00

0.2.1 Release!

  • Added 2 new options:
  • ] Strum Glow Multiplier: Changes the multiplier for the strum glow.
  • ] Allow high scores: If true => Allows saving scores on campaign and freeplay/individual songs. | Only applies when botplay is on.

Full Changelog: 0.2-hbot...0.2.1-hbot

0.2

0.2

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@Reycko Reycko released this 03 Mar 23:04

0.2 Release of HBot because holy fuck the original build sucked

  • Updated to current latest version (0.7.3)
  • Rewrote the entire code
  • Added custom settings page for HBot

Note: I will likely not make any updates for this anymore, I'm not archiving it, but I don't play the game anymore, just saw this while looking at my github and thought it would be fun to make it not HORRIBLE.

Unlike previous releases, you do need to download the full version.

REUPLOAD: F1 key toggles botplay during gameplay, I forgot to add that on first build.

Full Changelog: 0.1.1-hbot...0.2-hbot

HBot V0.1.1

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@Reycko Reycko released this 30 Jun 14:42
cda446c

Updated to Psych Engine 0.6.1.
thats kinda it.

v0.1 (Beta 1)

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@Reycko Reycko released this 19 Jun 16:59
cd86117

Patch Notes:

  • Released HBot
  • Main Menu says the HBot version
  • Player is forced into botplay without practice mode
  • Botplay text does not show in-game
  • Botplay text on the top right does not show in pause menu

(Please use the "HBotV0.1-Source" zip file of source code (available below) to prevent issues)

HBot uses a modified executable. Download psych engine then extract the .zip contents into the same folder as the original ".exe" file.