Repository navigation
Testers wanted: run playcal on your own Unity project (10 minutes) #8
RizgarOzan
started this conversation in
General
Replies: 1 comment
|
playcal has grown since the first call. Besides the Unity loop it now has:
What I need is someone with a real project, Unity 6 or Godot 4, to run three commands and tell me where the output was wrong or confusing: If you use an AI agent on that project, |
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
I've only run playcal against my own projects on one Windows machine, so I can't tell yet what breaks on yours. If you have a Unity project and ten minutes, this would help a lot.
You need Unity's CLI working (
unity statusshould list your open Editor) and Python 3.10 or newer.observepresses Play and stops it again afterwards, so save your scene first. It doesn't write anything into the project except a screenshot under.playcal/observe/when the run goes red.Then reply here with:
observetook;A reply that says "doctor said fail and I don't know why" is exactly what I'm after. If you're on macOS or Linux, the live benchmark in #6 is the next step up.
All reactions