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I'm prototyping Godot for rendering RGB in Anzu, but I'd still like to use a separate renderer for depth.
At present, I'd have to make a separate camera, since we can only have one set of camera properties. Will try to update this.
\cc @SeanCurtis-TRI
The text was updated successfully, but these errors were encountered:
EricCousineau-TRI
Successfully merging a pull request may close this issue.
I'm prototyping Godot for rendering RGB in Anzu, but I'd still like to use a separate renderer for depth.
At present, I'd have to make a separate camera, since we can only have one set of camera properties. Will try to update this.
\cc @SeanCurtis-TRI
The text was updated successfully, but these errors were encountered: