New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
camera_properties: Support setting with intrinsic matrix, possibly using CameraInfo #11880
Comments
Ok, I'm ready to start submitting PRs against this. The effort to do this is going to come in multiple phases. Here's the plan:
------ everything above the line implemented in the linked branch; everything below still to be done -----
(The first PR should be submitted on 6/15/2020.) |
Woot for the PR 🚅! |
Would like this to supersede #8850. @SeanCurtis-TRI I've assigned you for now given that it supersedes that issue, but can reassign if you'd like. (I could also reword that issue if you'd like.)
Regarding this TODO comment:
drake/geometry/render/camera_properties.h
Lines 13 to 16 in 594f186
Potential solutions could be actually using
CameraInfo
, or making a static factory method or something that takes an intrinsic matrix.For renderer support, I'm fine if a renderer currently chokes if it can't support a set of intrinsics (either a non-central principal point, unequal fx + fy, skew, etc.).
\cc @thduynguyen Part of this could also involve adding back-projection utilities like what you requested, and then possibly have Anzu use this structure?
(Bringing this up with minor relevance to #11878)
The text was updated successfully, but these errors were encountered: