A safe, fast, and ergonomic framework to create LV2 plugins for audio processing, written in Rust.
This library is a work in progress.
It provides the following features, through the LV2 Core specification:
- Lightweight, realtime non-blocking and allocation-free audio processing.
- Generates all the boilerplate to make a LV2 plugin binary, usable by any LV2 host.
- Any number of ports / Any channel mapping, which can be different for input and output.
This obviously includes Mono, Stereo, Surround, etc., any configuration your CPU can handle. - Can be extended to support any additional features, extensions and port types.
They can be official, unofficial or completely custom.
Through the LV2 official additional specifications, this library also provides many additional features, including:
- MIDI processing
- Serialization of custom data structures, and plugin-plugin or plugin-GUI communication and property manipulation
- State management
- Asynchronous work processing
- Custom Graphical User Interfaces, both in a toolkit-agnostic and in a platform-agnostic way (Not yet implemented)
- Presets handling (Not yet implemented)
- ... and more! (Not yet implemented either)
Note that this library will only provide Rust bindings for the official LV2 specifications, however it is compatible with any other arbitrary or custom specification, and other, external crates are able and welcome to provide Rust bindings to any other specification that will integrate with this library.
This example contains the code of a simple amplification plugin. Please note that this isn't the only thing required to create a plugin, see the documentation below for more details.
// Import everything we need.
use lv2::prelude::*;
// The input and output ports are defined by a struct which implements the `PortCollection` trait.
// In this case, there is an input control port for the gain of the amplification, an input audio
// port and an output audio port.
#[derive(PortCollection)]
struct Ports {
gain: InputPort<Control>,
input: InputPort<Audio>,
output: OutputPort<Audio>,
}
// The plugin struct. In this case, we don't need any data and therefore, this struct is empty.
//
// LV2 uses URIs to identify types. This association is expressed via the `UriBound` trait,
// which tells the framework that the type `Amp` is identified by the given URI. The usual
// way to implement this trait is to use the `uri` attribute.
#[uri("urn:rust-lv2-book:eg-amp-rs")]
struct Amp;
// The implementation of the `Plugin` trait, which turns `Amp` into a plugin.
impl Plugin for Amp {
// Tell the framework which ports this plugin has.
type Ports = Ports;
// We don't need any special host features; We can leave them out.
type InitFeatures = ();
type AudioFeatures = ();
// Create a new instance of the plugin; Trivial in this case.
fn new(_plugin_info: &PluginInfo, _features: &mut ()) -> Option<Self> {
Some(Self)
}
// Process a chunk of audio. The audio ports are dereferenced to slices, which the plugin
// iterates over.
fn run(&mut self, ports: &mut Ports, _features: &mut ()) {
let coef = if *(ports.gain) > -90.0 {
10.0_f32.powf(*(ports.gain) * 0.05)
} else {
0.0
};
for (in_frame, out_frame) in Iterator::zip(ports.input.iter(), ports.output.iter_mut()) {
*out_frame = in_frame * coef;
}
}
}
// Generate the plugin descriptor function which exports the plugin to the outside world.
lv2_descriptors!(Amp);
Plugins created with rust-lv2
are compatible to all LV2 hosts that comply to the specifications. If your application uses lilv
, it's a good sign that it will support your plugin. Some prime examples are Carla and Ardour.
Currently, hosting plugins is not supported. This project was initialy started to create plugins using safe Rust and therefore, it is very plugin-centric. There are plans for integrated plugin hosting or a spin-off project, but those won't start in the near future.
However, there is a lot of code that can be re-used for a hosting framework. If you want to create such a framework, you should take a look at lv2-sys
, urid
, and lv2-atom
.
A bare hosting framework would require an RDF triple store which can load Turtle files, an internal store for plugin interfaces and their extensions, a centralized URID map store, and a graph based work scheduling system to execute run
functions in order.
There are multiple valuable sources of documentation:
- "The Rust-LV2 book" describes how to use Rust-LV2 in general, broad terms. It's the ideal point to get started and is updated with every new version of Rust-LV2.
- The API documentation.
- The LV2 specification reference.
Internally, this framework is built of several sub-crates which are re-exported by the lv2
crate. All dependencies are optional and can be enabled via features. These are:
lv2-atom
: General data IO.lv2-core
: Implementation of the core LV2 specification.lv2-midi
: MIDI message extension forlv2-midi
. Support for thewmidi
crate can be enabled with thewmidi
feature.lv2-state
: Extension for LV2 plugins to store their state.lv2-time
: Specification to describe position in time and passage of time, in both real and musical terms.lv2-units
: Measuring unit definitions.lv2-urid
: LV2 integration of the URID concept.lv2-worker
: Work scheduling library that allows real-time capable LV2 plugins to execute non-real-time actions.urid
: Idiomatic URID support.
Sub-crates with an lv2-
prefix implement a certain LV2 specification, which can be looked up in the reference. Enabling a crate only adds new content, it does not remove or break others.
There are also feature sets that account for common scenarios:
minimal_plugin
: The bare minimum to create plugins. Includeslv2-core
andurid
.plugin
: Usual crates for standard plugins. Includeslv2-core
,lv2-atom
,lv2-midi
,lv2-urid
, andurid
. This is the default.full
: All sub-crates.
Rust-LV2 uses pregenerated C API bindings for different targets in order to increase usability and building speed. Rust has a lot of supported targets, but our maintaining power is limited and therefore, only certain targets can be supported. We've ranked different targets in Tiers, just like rustc does, which gives you a general understanding of what to expect of a target. The tables below list the supported targets, the used binding in the lv2-sys
crate, and, if applicable, the maintainer and the last verification of that target.
The bindings itself are generated with the LV2 systool and verified by building the example plugins of the book and testing them with a host of that target.
A Tier 1 target for rust-lv2
also has to be a Tier 1 target of rustc. You can check the platform support page to see which targets are included and what they provide. Additionally, there has to be a maintainer of rust-lv2
who has access to a machine that runs this target and who can generate and verify bindings on this machine. This means that if you have a problem running your code on a Tier 1 target, there will be a maintainer who can help you.
Target | Binding | Maintainer | Last Verification |
---|---|---|---|
x86_64-unknown-linux-gnu |
linux/x86_64.rs |
@Janonard | 10. of May 2020, using Carla v2.1, running on Arch Linux |
x86-unknown-linux-gnu |
linux/x86.rs |
@Janonard | 16th of May 2020, using Carla v2.1, running on Linux Mint 19.3 32-bit |
A Tier 2 target is a target that is at least in Tier 2 of rustc and has a generated binding. However, it might not work (well) and there might not be a maintainer who has access to a machine that runs this target and who can generate and verify bindings on this machine. This means that if you have a problem running your code on a Tier 2 target, you're stepping into uncharted territory.
Target | Binding |
---|---|
aarch64-unknown-linux-gnu |
aarch64.rs |
arm-unknown-linux-gnueabi |
arm.rs |
arm-unknown-linux-gnueabihf |
arm.rs |
armv5te-unknown-linux-gnueabi |
arm.rs |
armv7-unknown-linux-gnueabi |
arm.rs |
armv7-unknown-linux-gnueabihf |
arm.rs |
thumbv7neon-unknown-linux-gnueabihf |
arm.rs |
x86_64-pc-windows-msvc |
windows.rs |
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.