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1.6.0
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Changelog
1.6.0 - 2025-12-10
Merged
Add IUnrealClasses for modifying and extending UClass functionality #3
Commits
Add marking objects as root set, add IUnrealClasses with struct extension e37a6b6
Add new blueprint/Object XML fields for basic types 876262f
Implement more FProperty registration types (Struct, Object, Array) ec62b6b
Start work to generate new UScriptStructs at runtime d5c6c8f
Add ProcessEvent, completed UScriptStruct generation (P3R) ebe7c9f
Object XML TArray/UDataTable insertion, Insert new FProprety fields in correct order 387ef31
Fix setting bool type in Object XML, start work on TMap editing in Object XML, add GetCurrentWorld from engine state b23ac35
Write correct values for bit booleans (Object XML), add object spawning and GetSubsystem for UGameInstance c0864f5
Actually create IUnrealSpawning interface 714c15c
Handle FNames with non-zero Number value, fix insertion for Data Table nodes (Object XML) 4beb303
Add TSoftObjectPtr node (for Ray), fix sibling structs treated as children c5364e7
Fix: Use AssetPath only for TSoftObjectPtr reference 5dac10d
Updated README 46739f9
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