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1.6.0

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@github-actions github-actions released this 10 Dec 01:44
· 54 commits to main since this release

Changelog

1.6.0 - 2025-12-10

Merged

  • Add IUnrealClasses for modifying and extending UClass functionality #3

Commits

  • Add marking objects as root set, add IUnrealClasses with struct extension e37a6b6
  • Add new blueprint/Object XML fields for basic types 876262f
  • Implement more FProperty registration types (Struct, Object, Array) ec62b6b
  • Start work to generate new UScriptStructs at runtime d5c6c8f
  • Add ProcessEvent, completed UScriptStruct generation (P3R) ebe7c9f
  • Object XML TArray/UDataTable insertion, Insert new FProprety fields in correct order 387ef31
  • Fix setting bool type in Object XML, start work on TMap editing in Object XML, add GetCurrentWorld from engine state b23ac35
  • Write correct values for bit booleans (Object XML), add object spawning and GetSubsystem for UGameInstance c0864f5
  • Actually create IUnrealSpawning interface 714c15c
  • Handle FNames with non-zero Number value, fix insertion for Data Table nodes (Object XML) 4beb303
  • Add TSoftObjectPtr node (for Ray), fix sibling structs treated as children c5364e7
  • Fix: Use AssetPath only for TSoftObjectPtr reference 5dac10d
  • Updated README 46739f9