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Godot Post Processing Manager

Custom post processing in Godot 4 with streamlined process, automated layer creation and effect display in the editor view.

To add custom post processing, just add a new node of type "PostProcessingManager". Manage its resources for effect customization.

postprocessing

To do:

  • C# bindings
  • Figure out how to make the effects cover entire view in 2D viewport
  • Support depth based effects if they are possible?

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Streamlined custom post processing in Godot 4

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