![](https://github-readme-stats.vercel.app/api/top-langs/?username=SAURABHTIWARIVBSPU&theme=dark&hide_border=false&include_all_commits=true&count_private=true&layout=compact
[Setup Instructions]
[Feature List]
[Contribution Guidelines]
[License Information]
<style> @keyframes fadeIn { from { opacity: 0; } to { opacity: 1; } } h1 { animation: fadeIn 1.5s ease-in-out; } </style> <style> .button { padding: 10px 20px; background-color: #4d9e6c; color: white; border: none; border-radius: 5px; cursor: pointer; transition: transform 0.2s; }.button:hover { transform: translateY(-5px); } </style>
Get Started
<script> // Basic Three.js setup (Add this to your main JavaScript file, not README) const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.getElementById('threejs-scene').appendChild(renderer.domElement); const geometry = new THREE.BoxGeometry(); const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); const cube = new THREE.Mesh(geometry, material); scene.add(cube); camera.position.z = 5; function animate() { requestAnimationFrame(animate); cube.rotation.x += 0.01; cube.rotation.y += 0.01; renderer.render(scene, camera); } animate(); </script> <style> .fadeIn { opacity: 0; animation: fadeIn 1.5s forwards; } .fadeIn:nth-child(n) { animation-delay: calc(0.5s * var(--i)); } </style>