Source: MP3 Player
CosminPerRam edited this page Feb 13, 2021
·
10 revisions
By MickaGL
OpenFromMemory by trigger_death
OnSeek correction by tschumacher
Works exclusively with the latest revision of SFML 2. Later versions may require you change most SFML names to start with a lowercase letter.
Here is a class using the library mpg123 which allows playback of MP3 files and memory objects.
Works on the same principle that sf:: Music
Attention, decoding MP3 files is subject to strict licensing and is paid as part of a non-personal use.
http://www.mp3licensing.com
Mp3.h [Top]
#ifndef MP3_H_INCLUDED
#define MP3_H_INCLUDED
#include <SFML/Audio.hpp>
#include "mpg123.h"
namespace sfe
{
class Mp3 : public sf::SoundStream
{
public :
Mp3();
~Mp3();
bool openFromFile(const std::string& filename);
bool openFromMemory(void* data, size_t sizeInBytes);
unsigned getDuration();
protected :
bool onGetData(Chunk& data);
void onSeek(sf::Time timeOffset);
private :
mpg123_handle* myHandle;
size_t myBufferSize;
unsigned char* myBuffer;
sf::Mutex myMutex;
long mySamplingRate;
};
} // namespace sfe
#endif // MP3_H_INCLUDED
Mp3.cpp [Top]
#include "Mp3.h"
#include <iostream>
namespace sfe
{
// Used for OpenFromMemory
struct Mp3MemoryData
{
void* data;
size_t size;
off_t offset;
};
// Custom reader I/O for OpenFromMemory
ssize_t MemoryDataRead(void* rawMp3Data, void* buffer, size_t nbyte);
off_t MemoryDataLSeek(void* rawMp3Data, off_t offset, int whence);
void MemoryDataCleanup(void* rawMp3Data);
Mp3::Mp3() :
myHandle (NULL),
myBufferSize(0),
myBuffer (NULL),
mySamplingRate(0)
{
int err = MPG123_OK;
if ((err = mpg123_init()) != MPG123_OK)
{
std::cerr << mpg123_plain_strerror(err) << std::endl;
return;
}
myHandle = mpg123_new(NULL, &err);
if (!myHandle)
{
std::cerr << "Unable to create mpg123 handle: " << mpg123_plain_strerror(err) << std::endl;
return;
}
mpg123_replace_reader_handle(myHandle, &MemoryDataRead, &MemoryDataLSeek, &MemoryDataCleanup);
}
Mp3::~Mp3()
{
stop();
if (myBuffer)
{
delete [] myBuffer;
myBuffer = NULL;
}
mpg123_close(myHandle);
mpg123_delete(myHandle);
mpg123_exit();
}
bool Mp3::openFromFile(const std::string& filename)
{
stop();
if (myBuffer)
{
delete [] myBuffer;
myBuffer = NULL;
}
if(myHandle)
mpg123_close(myHandle);
if (mpg123_open(myHandle, filename.c_str()) != MPG123_OK)
{
std::cerr << mpg123_strerror(myHandle) << std::endl;
return false;
}
long rate = 0;
int channels = 0, encoding = 0;
if (mpg123_getformat(myHandle, &rate, &channels, &encoding) != MPG123_OK)
{
std::cerr << "Failed to get format information for \"" << filename << "\"" << std::endl;
return false;
}
mySamplingRate = rate;
myBufferSize = mpg123_outblock(myHandle);
myBuffer = new unsigned char[myBufferSize];
if (!myBuffer)
{
std::cerr << "Failed to reserve memory for decoding one frame for \"" << filename << "\"" << std::endl;
return false;
}
initialize(channels, rate);
return true;
}
bool Mp3::openFromMemory(void* data, size_t sizeInBytes)
{
stop();
if (myBuffer)
{
delete [] myBuffer;
myBuffer = NULL;
}
if(myHandle)
mpg123_close(myHandle);
Mp3MemoryData* mp3Data = new Mp3MemoryData{ data, sizeInBytes, 0 };
if (!mp3Data)
{
std::cerr << "Failed to reserve memory for keeping track of Memory Object" << std::endl;
}
if (mpg123_open_handle(myHandle, mp3Data) != MPG123_OK)
{
std::cerr << mpg123_strerror(myHandle) << std::endl;
delete mp3Data;
mp3Data = NULL;
return false;
}
long rate = 0;
int channels = 0, encoding = 0;
if (mpg123_getformat(myHandle, &rate, &channels, &encoding) != MPG123_OK)
{
std::cerr << "Failed to get format information for Memory Object" << std::endl;
return false;
}
mySamplingRate = rate;
myBufferSize = mpg123_outblock(myHandle);
myBuffer = new unsigned char[myBufferSize];
if (!myBuffer)
{
std::cerr << "Failed to reserve memory for decoding one frame for Memory Object" << std::endl;
return false;
}
initialize(channels, rate);
return true;
}
bool Mp3::onGetData(Chunk& data)
{
sf::Lock lock(myMutex);
if (myHandle)
{
size_t done;
mpg123_read(myHandle, myBuffer, myBufferSize, &done);
data.samples = (short*)myBuffer;
data.sampleCount = done/sizeof(short);
return (data.sampleCount > 0);
}
else
return false;
}
void Mp3::onSeek(sf::Time timeOffset)
{
sf::Lock lock(myMutex);
// tschumacher: sampleoff must be (seconds * samplingRate) to make this working correctly
if (myHandle)
mpg123_seek(myHandle, static_cast<off_t>(timeOffset.asSeconds() * mySamplingRate), SEEK_SET);
}
ssize_t MemoryDataRead(void* rawMp3Data, void* buffer, size_t nbyte)
{
Mp3MemoryData* mp3Data = (Mp3MemoryData*)rawMp3Data;
if (mp3Data->offset >= (ssize_t)mp3Data->size)
{
memset(buffer, 0, nbyte);
return (ssize_t)0;
}
else if (mp3Data->offset + (ssize_t)nbyte > (ssize_t)mp3Data->size)
{
size_t readSize = mp3Data->size - mp3Data->offset;
size_t memSetSize = mp3Data->offset + nbyte - (ssize_t)mp3Data->size;
memcpy_s(buffer, readSize, (unsigned char*)mp3Data->data + mp3Data->offset, readSize);
memset(buffer, 0, memSetSize);
mp3Data->offset += readSize;
return (ssize_t)readSize;
}
else
{
memcpy_s(buffer, nbyte, (unsigned char*)mp3Data->data + mp3Data->offset, nbyte);
mp3Data->offset += nbyte;
return (ssize_t)nbyte;
}
}
off_t MemoryDataLSeek(void* rawMp3Data, off_t offset, int whence)
{
Mp3MemoryData* mp3Data = (Mp3MemoryData*)rawMp3Data;
switch (whence)
{
case SEEK_SET: mp3Data->offset = offset; break;
case SEEK_CUR: mp3Data->offset += offset; break;
case SEEK_END: mp3Data->offset = mp3Data->size + offset; break;
}
return mp3Data->offset;
}
void MemoryDataCleanup(void* rawMp3Data)
{
delete rawMp3Data;
}
unsigned Mp3::getDuration()
{
return mpg123_framelength(myHandle) * mpg123_tpf(myHandle) * 1000;
}
} // namespace sfe
main.cpp [Top]
#include <SFML/Graphics.hpp>
#include "Mp3.h"
int main()
{
sf::RenderWindow application(sf::VideoMode::GetDesktopMode(), "", sf::Style::Fullscreen);
sfe::Mp3 musique;
if (!musique.OpenFromFile("music.mp3")
exit(EXIT_FAILURE);
musique.Play();
while (application.IsOpen())
{
sf::Event evenement;
while (application.PollEvent(evenement))
{
if ((evenement.Type == sf::Event::KeyPressed) && (evenement.Key.Code == sf::Keyboard::Escape))
application.Close();
if ((evenement.Type == sf::Event::KeyPressed) && (evenement.Key.Code == sf::Keyboard::P))
{
if (musique.GetStatus() != sf::SoundStream::Paused)
musique.Pause();
else
musique.Play();
}
}
if (musique.GetStatus() != sf::SoundStream::Playing && musique.GetStatus() != sf::SoundStream::Paused)
application.Close();
application.Clear();
application.Display();
}
return EXIT_SUCCESS;
}