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Rename module 'openage' as 'engine', output binary 'openage' #1552

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@tslocum tslocum commented Sep 24, 2023

Resolves #1532.

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@TheJJ TheJJ left a comment

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this directory is the name of the main python module, so i don't like to rename it (its what will be installed to /use/lib/python3/site-packages/$name).

when the game is properly installed, the executable name is openage anyway, so this is somthing relevant only for the in-repo build. maybe a simpler solution is to rename "run" to "launcher" or "openage-dev"? having the right py module name outweights the development executable name.

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Yeah the openage python module shouldn't be renamed and it technically doesn't even contain the core engine, so this change would be more confusing than helpful. I think engine for the executable would be fine although we might find an even better name.

Changes with a lot of impact like this are better discussed in the issue/in chat first btw :) Not because we are against you coming up with ideas, but because there's a chance that you do a lot of work for nothing.

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tslocum commented Sep 24, 2023

Okay, thanks. The issue mentioned a few potential names so I thought that had already been decided. That all makes sense.

@tslocum tslocum closed this Sep 24, 2023
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@tslocum No problem. Sometimes our issues are just reminders for things we think of during chat discussions, so they are not always thought out as much :D

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Rename run binary
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