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Releases: SKonstruct/SKapsule-iOS

Release list

v1.0.1

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@github-actions github-actions released this 24 Oct 17:38

Added

  • Check for Updates in the sidebar asks GitHub right away (the automatic check can be up to six
    hours old) and always answers: update available (with a link to the release), up to date, or
    couldn't check.

Security

  • Mod archives are parsed defensively: sizes are capped before anything is allocated, offsets
    are range-checked, mod.json values are type-checked, and locale bundle names cannot leave the
    extracted folder. Archives with data descriptors, which the old reader missed, now read correctly.
  • The news feed's cleartext exception is limited to flamingo.knightlauncher.com (it had covered
    every knightlauncher.com subdomain), and links from the feed open only if they are http(s).
  • Crash reports and Share Logs scrub more: Authorization headers, JSON tokens, SteamIDs and
    passwords containing spaces.
  • Dead code is gone: the unused dyld-signature bypass and its fishhook dependency are no longer
    compiled. The JDK's license files now ship inside the app.
  • Build: release workflows pin actions to commits, check the new version is higher than the last
    release, and fail if the app is missing its runtime or natives. make test runs host-side tests
    of the zip code. libffi and shaderc downloads in the LWJGL build are pinned and checksummed.

Fixed

  • Mods whose mod.json ends with a trailing comma (several in the modpack) are read, so their
    name and type are no longer lost.
  • Mouse and trackpad buttons are tracked separately. Letting go of the left button and quickly
    pressing the right (charge, release, shield) could be delayed or register wrongly, because the
    button was fixed when the click began. Each button's press and release now follows the pointer's
    button state.
  • A fresh update could show in yellow as a "development build" (SKapsule v1.0.1-dev). The remembered
    answer of the update check (kept for six hours) survived an update. It now belongs to the installed
    version, and Check for Updates repaints the title.
  • Download Modpack deleted your own mods from the mods folder. It now removes only files an
    earlier download added, checks every file against GitHub before keeping it, and says when
    some failed.
  • Apply Mods could leave the game half-modded (for example on a full disk). It now stops, keeps
    the game files as they were and tells you why. It also keeps going briefly if you switch apps.
  • The game could be killed when you left the app (or pulled down Control Center). Rendering now
    pauses while SKapsule is not active.
  • The update notice could be hidden by the player count. It now has its own line, and Check for
    Updates shows "Checking..." and ignores repeated taps.
  • A stalled game download is reported after two minutes without progress, instead of sitting on
    "Validating". The updater is also given a message for every way it can fail.
  • A timed-out or offline Steam sign-in no longer discards your saved login. Only Steam
    rejecting the token does.
  • Steam Guard prompts could fail to appear over another dialog, and the game then waited forever.
    They now wait their turn and give up after a few minutes.
  • Built-in JIT could hang on "Enabling" if the helper stopped answering. It now times out with a
    message.
  • The Steam login text no longer says nothing is stored: a login token is kept encrypted so you stay
    signed in, never the password. The game files and that token are excluded from device backups.

Full Changelog: v1.0.0...v1.0.1

v1.0.0

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@github-actions github-actions released this 20 Oct 05:18

First public release.

Added

  • Runs the real Spiral Knights desktop client on iPhone and iPad: a bundled Java 25 runtime,
    the game's OpenGL renderer through gl4es, OpenAL audio, and Web or Steam login (including
    Steam Guard). The game downloads from the official servers on first launch.
  • Built-in JIT: a bundled helper enables JIT with a pairing file and LocalDevVPN, no other
    app needed. The StikDebug app still works, and is handed the JIT script automatically.
  • Touch controls with an editor (position, visibility, size, opacity, resolution), also
    reachable from the sidebar before launching. Bluetooth controllers, keyboards, and mice and
    trackpads on iPad.
  • Mods: download the Spiral Knights Modpack, apply, and remove, restoring the game's own
    files. Configs that clash with game updates are never replaced.
  • News card with the current in-game events, from the same feed as KnightLauncher.
  • Game Mode on iOS 18 and later.
  • Crash reporting to Sentry, scrubbed of credentials and emails, with a switch in the
    sidebar. Share Logs collects every log a bug report needs.
  • Update notice on the home screen when a newer release exists.
  • Buy Me a Coffee button on the home screen.

Requirements

  • iOS/iPadOS 17.4 or later, and JIT.

Full Changelog: https://github.com/SKonstruct/SKapsule-iOS/commits/v1.0.0