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GameBoy Emulation in JavaScript系列文章的翻译,目前共十篇。专业及翻译水平有限,翻译有误或不恰当的地方欢迎提交issues或pull request,也可以发邮件联系我。

  1. 中央处理器(CPU)
  2. 存储器(Memory)
  3. GPU时序(GPU Timings)
  4. 图形(Graphics)
  5. 整合(Integration)
  6. 输入(Input)
  7. 精灵(Sprites)
  8. 中断(Interrupts)
  9. 存储器存取(Memory Banking)
  10. 定时器(Timers)

本系列文章的模拟器代码:http://github.com/Two9A/jsGB

作者:Imran Nazar tf@imrannazar.com 翻译:SUNX me@sunx.site 原文:GameBoy Emulation in JavaScript

仅供参考学习,著作权归原作者Imran Nazar所有,商业转载请联系原作者获得授权。

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Translation of "GameBoy Emulation in JavaScript" series articles.

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