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v0.3.0
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[ApWorld] Reworked the entirety of the logic (thank sterlia for logic 2.0)
[ApWorld] Added Yaml option plortsanity
Selling a plort for the first time will send a check
[ApWorld] Added Yaml option include_ogden
[ApWorld] Added Yaml option include_mochi
[ApWorld] Added Yaml option include_viktor
Include Viktor's Workshop
[ApWorld] Added Yaml option postgame
Include Post-Credit Locations, i.e. Item Vaults
[ApWorld] Added Yaml option easy_skips
Enable Skips that many new players end up finding on their first playthrough
[ApWorld] Added Yaml option precise_movement
Enable Skips that require tighter movement than average
[ApWorld] Added Yaml option dangerous_skips
Enable Skips that have a high chance of taking damage or getting killed
[ApWorld] Added Yaml option obscure_locations
Enable Skips that abuse the terrain, usually in unintuitive ways
[ApWorld] Added Yaml option largo_jumps
EnableSkips where you jump off a largo midair
[ApWorld] Added Yaml option jetpack_boosts
Enable Skips where you use the ability to get rid of jetpack's startup times through careful jumping, allowing for more energy conservation
[ApWorld] Changed how treasure_cracker_checks was checked
[Client] Added 2 missing note locations
[Client] You can no longer deposit quantum plorts for the Glass Desert teleporter if you don't have Glass Desert
Same goes for the ruins transition door: for honey plorts needing moss blanket, and for rad plorts needing indigo quarry
[Client] Cleaned up jetpack patch
[Client] Purchasing Newbucks will no longer cost Newbucks
[Client] Added a Note Tracker to the UI if you have the Note Goal
[Client] Made DeathLink/TrapLink check another thing to make sure it doesn't send when its not supposed to
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