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v5.0.0

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@github-actions github-actions released this 24 Jul 06:15
4e93973

Added

  • Native import of DayZ .xob (Enfusion) models — rigged base bodies come in directly, including armature, mesh, UVs, skin weights, normals, and materials, with no external conversion tool needed.
  • Native import and export of DayZ .anm animations, including note/event tracks, so animations can round-trip through Blender without external tools.
  • Auto LODs Generator: LOD generation (resolution, view pilot, geometry, memory, fire geometry, view geometry) is now built in, folding in what used to be a separate addon.
  • "Add DayZ Character Rig" command that inserts a ready-to-use DayZ master rig for retargeting animations and testing garment weighting against imported .xob bodies.
  • DayZ Tools integration: a "DayZ Tools" install path preference and "Find DayZ Tools" operator, with binarized model.cfg conversion via DayZ Tools' CfgConvert.
  • "Add DayzTemporarySkeleton" rigging preset with the correct 159-bone DayZ skeleton and PascalCase vertex-group naming.
  • Imported .xob armatures now default to a Stick display shown in front, for easier viewing alongside the mesh.
  • Import and export menu entries are now grouped under a single "DayZ" submenu with icons, instead of being scattered across the File menus.

Changed

  • All operator IDs and class names moved from the a3ob./A3OB_ namespace to dzob./DZOB_, and UI text now refers to DayZ instead of Arma 3. Existing setups using the old identifiers are not drop-in compatible.
  • Removed RTM animation support (import/export, RTM properties panel, batch conversion scripts) in favor of DayZ's Enfusion animation pipeline.
  • Built-in proxy and penetration material presets now point at vanilla DayZ content instead of Arma 3 paths; Arma-only presets with no DayZ equivalent were dropped.
  • README and in-app descriptions rescoped to DayZ, dropping Arma 3 positioning (upstream credits/license retained).
  • Removed the in-repo changelog and "Open Changelog" command; version history is now published as GitHub release notes.
  • Corrected the minimum supported Blender version to 4.4, matching the animation API actually used.

Fixed

  • Silenced Python SyntaxWarnings caused by unescaped backslashes in regex and path strings.