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Fixed
.xobimport was mirrored. Reported and fixed by @Strykar86, thank you! Imported models had the vanilla body'sLeft*bones on the right-hand side, because Enfusion's left-handed Y-up space was converted with a rotation instead of a reflection. The import now swaps Y and Z the same way the.p3dand.anmpaths do, and reverses the face winding so the normals stay outward. The imported skeleton now matchesdayz_master_rig.blendto within 1 mm. A regression test (tests/xob.py) pins the conversion against the vanilla bodies.
What's Changed
- docs: bring both READMEs in line with 5.1.0 by @SXDIST in #3
- Fix mirrored .xob import (5.1.1) by @SXDIST and @Strykar86 in #4
Full Changelog: v5.1.0...v5.1.1