+ Hey there! This is my implementation of a boid flocking simulation.
- Different species.
- Obstacles.
- GUI.
- And a lot more that can be changed in the config.h file.
- Linux
- C++ 17
- OpenGL (GLAD)
- GLM
- ImGUI
- SDL2
- g++
- CMake >= 3.91
- SDL2 >= 2.0.10 (in ubuntu:
sudo apt-get install libsdl2-dev
)
$ git clone https://github.com/SaferGo/boid-simulation-opengl.git
$ cd boid-simulation-opengl
$ bash run.sh