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V6

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@Samueras Samueras released this 07 Dec 22:46
· 38 commits to main since this release
b7d7831

Below is a changelog detailing the new features, modifications, and improvements introduced in Version 6:

  1. Clothes and Thinking Persistent Guides

    • Clothes and State Triggers an Overview of what characters are wearing and their position and state.
    • Thinking Creates a Guide to what the characters are currently thinking. It is best to use it as an Autotrigger or make sure to flush it after use.
    • Those Two QR are ideal for constant users and can be automated,
  2. Autotrigger Logic in “🦮” (Guided Generations)

    • You can now automatically trigger the Clothes Guide and the Thinking Guide by setting
      "Execute on user message" on either SysClothes or SysThinking.
  3. Enhanced Impersonation (“✍️” Button)

    • Introduced logic to store old_input and new_input as global variables.
    • If you press the button directly again after an Impersonation, it reverts to the original input so that you can change it or try again.
  4. New “➕” Button Behavior

    • Executing now allows the current input to be sent without triggering a response from the model. It is very useful if you want to use A guided Generation after a User Response.
  5. Persistent Guides (“🤔Persistant Guides”) Updates

    • Added a new Options to the selection menu: “Thinking” and “Clothes and State”
    • Introduced focus to provide context for Situational Guides if text is present in the input field.
  6. New Intro Editing Option (“🙋Edit Intros”)

    • Added a menu-driven transformation tool allowing users to rewrite the Intro messages in different perspectives, tenses, styles, and pronouns.
    • Includes multiple prompts, guiding the user through customization choices before rewriting the intro message, if the Uses has not given an Input
  7. New Hidden System-Level Quick Replies

    • SysClothes: Generates a list of all participating characters’ current outfits, states, and positions.
    • SysThinking: Generates what characters are currently thinking, without describing their actions or dialogue.
  8. Input Recovery (“🛟Recover input”)

    • Allows the user to restore previously entered input from old_input if needed.