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Beta 10-13-2026

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@SanDiegoLAN SanDiegoLAN released this 14 Oct 00:45
· 7 commits to main since this release
937e851

Now every 5th bot spawned is a pilot bot, who will drive heavy vehicles, aircraft, and if none available, will ferry other bots around in the jeeps.

I've also greatly increased the lead accuracy of the bots to be more accurate for moving targets.

Tanks and airplanes will use countermeasures when threatened.

BF3-BotMod-beta.zip

Everything else in this update

New installer

  • Install-BotMod.bat now opens a small setup window: Browse to your server's bf3_server_Final.exe, then Install / update or Uninstall. It works wherever your server lives, whatever the folder is called.
  • An uninstall.bat for that exact server is written into the BotMod settings folder.
  • Logs and leftover files are never copied; your existing settings are kept on updates.

Pilots and aircraft

  • On every mode (not just Air Superiority): if no jet of a side has been flying for a minute, the next pilot to respawn goes straight into a free jet of that side and takes off. Only one at a time, so the bots don't take every jet - humans can still grab them.
  • Pilots spawn at the map's own HQ where the jets are (e.g. Wake Island's LHD lower deck) while regular squads keep the closer HQ.
  • Pilots board jets from beside the cockpit, not behind the tail.
  • Pilots no longer drive bulldozers, and mobile AA (LAV-AD, 9K22 Tunguska, Vodnik AA) is their last pick before a jeep.
  • Pilot LAV-25s / IFVs use the coax as their second gun (no more TOW at infantry); tanks get the reload upgrade.
  • When your team holds every flag, pilot tanks and taxis go guard the 2 flags nearest the enemy HQ.
  • A pilot that can't reach a vehicle only skips it for itself - it no longer locks other pilots out of tanks.

Jeep taxis

  • Taxis keep to roads and streets and stay off objects: roads are learned per map from the ground material and shape (flat strips, 4-16 m wide, at least twice as long as wide), street middles preferred, pavements and open fields avoided.
  • They aim through the middle of narrow gaps and steer clear of street props (mailboxes, news stands).
  • They only pick up bots within earshot, never sit idle after a pick-up, try another flag when one can't be reached by road, and drive the normal route rather than give up.
  • A taxi that bumps the same corner twice re-routes around it instead of rocking against it.

Boats

  • Bots only take a boat when the trip really needs one (no more 7-second coast rides), and squads on an island now use the boats instead of swimming across.
  • Pilots in a boat sail for the nearest free tank or IFV, land by it and take it.
  • Boats back out of their moorings and the LHD well deck cleanly and avoid running aground on small islands.

Tickets

  • A bot respawn now costs half a ticket (bots die easier than humans - rounds were ending too fast).