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What is it?

Simple class generator for unity editor. It uses object-like building of classes/interfaces.

var exampleClass = new GeneratedClass("ExampleClass", new[] { "MonoBehaviour", exampleInterface.GetName() }, "Sazonoff.ExampleNameSpace");
exampleClass.AddUsing("UnityEngine");

var exampleField = new GeneratedField("ExampleField", "int", GeneratedAccessType.@public, defaultValue: "123");
exampleClass.AddField(exampleField);

Debug.Log(exampleClass.ToCode());

How to install?

Installing base

Check unity documentation on installing git packages: https://docs.unity3d.com/2019.3/Documentation/Manual/upm-git.html

Using package manager:

Window -> Package Manager -> '+' -> Add package from git url https://github.com/Sazonoff/UnityClassGenerator.git?path=Assets

Using manifest.json

{
  "dependencies": {
    "com.sazonoff.unity-class-generator": "https://github.com/Sazonoff/UnityClassGenerator.git?path=Assets"
}

How to use

In your editor scripts(EditorWindow/CustomEditor e.t.c.) use this classes:

  • GeneratedInterface
  • GeneratedClass
  • GeneratedField
  • GeneratedMethod
  • GeneratedMethodParameter
  • GeneratedProperty

After use .ToCode() to get generated class. Save it. Enjoy. Check sample folder for more detailed example.

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