Simple buttons for players to interact with, more minimal than a pickup and more elegant than a command.
A simple framework using streamer areas and key checks to give the in-game effect of physical buttons that players must press instead of using a command. It was created as an alternative to the default GTA:SA spinning pickups for a few reasons:
- A player might want to stand where a pickup is but not use it (if the pickup is a building entrance or interior warp, he might want to stand in the doorway without being teleported.)
- Making hidden doors or secrets that can only be found by walking near the button area and seeing the textdraw. (or spamming F!)
- Spinning objects don't really add immersion to a role-play environment!
Simply install to your project:
sampctl package install ScavengeSurvive/button
Include in your code and begin using the library:
#include <button>
To test, simply run the package:
sampctl package run
And observe the y_testing output.