-
Notifications
You must be signed in to change notification settings - Fork 2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Support all tfm.exec methods #20
Labels
difficulty: medium
good first issue
Good for newcomers
help wanted
Extra attention is needed
priority: high
type: enhancement
Comments
Seniru
added
help wanted
Extra attention is needed
good first issue
Good for newcomers
type: enhancement
priority: high
difficulty: medium
labels
Jan 21, 2020
Exactly half more to go! |
Seniru
added a commit
that referenced
this issue
Jan 21, 2020
Seniru
added a commit
that referenced
this issue
Jan 22, 2020
The new 4 methods are - tfm.exec.explosion - tfm.exec.giveCheese - tfm.exec.respawnPlayer - tfm.exec.setShaman Also added a new field 'explosion' under tfm.get.data table to store explosion data Related #20
Seniru
added a commit
that referenced
this issue
Jan 25, 2020
- Implemented tfm.exec.setShamanMode method - Added a new field defaultShamanMode under Player class - Added test cases for setShamanMode method related #20
Seniru
added a commit
that referenced
this issue
Jan 25, 2020
- Added tfm.exec.setAutoMapFlipMode method - Created a new field enabldMapFlipMode under tfm.get.room table - Created test cases for the new method related #20
Seniru
added a commit
that referenced
this issue
Feb 10, 2020
- Implemented tfm.exec.addJoint method using the Joint method developed in the previous commit - Added test cases for the new method Related #20
Seniru
added a commit
that referenced
this issue
Feb 11, 2020
Added tfm.exec.removeJoint(id) method including relevant test cases related: #20
Seniru
added a commit
that referenced
this issue
Feb 11, 2020
-Added tfm.exec.giveConsumables(playerName, consumableId, amount) method - Created a new field 'inventory' under Player objects which resmebles the player's inventory - Created test cases related: #20
Seniru
added a commit
that referenced
this issue
Feb 12, 2020
- Added tfm.exec.freezePlayer(playerName, freeze) method - Added 'isFrozen' field under Player objects - Created test cases related: #20
Seniru
added a commit
that referenced
this issue
Feb 12, 2020
- Implemented tfm.exec.playEmote(playerName, emoteId, emoteArg) method - Included test cases related: #20
Seniru
added a commit
that referenced
this issue
Feb 12, 2020
- Implemented tfm.exec.lowerSyncDelay(playerName) method - Added new field 'syncDelay' under player objects - Included test cases related: #20
Seniru
added a commit
that referenced
this issue
Feb 12, 2020
- Implemented tfm.exec.linkMice(player1, player2, linked) method - Added new field 'linkedTo' under player object - Created relavant test cases related: #20
10 more methods to go 🎉 |
Seniru
added a commit
that referenced
this issue
Feb 12, 2020
- Implemented tfm.exec.removeObject(objectId) method - Added test cases related: #20
Seniru
added a commit
that referenced
this issue
Feb 12, 2020
- Implemented tfm.exec.removePhysicObject(id) method - Added test cases related: #20
Seniru
added a commit
that referenced
this issue
Feb 14, 2020
- Added tfm.exec.disableAutoTimeLeft() method - Added test cases related: #20
Seniru
added a commit
that referenced
this issue
Feb 18, 2020
- Supported tfm.exec.addParticle(particleType, xPosition, yPosition, xSpeed, ySpeed, xAcceleration, yAcceleration, targetPlayer) method - Created a new Particle class which could create particles easily - Added a new field particles under tfm.get.data. The particles table is implemented in the following structure ```lua particles = { all = {}, -- holding global particles head = nil -- holds the last spawned global particle [playerName] = { -- holds particles related to a particular player all = {}, head = nil } - Added test cases for both Particle.lua and for the new mthod under tfm.exec namespace related: #20
Seniru
added a commit
that referenced
this issue
Feb 24, 2020
- Add tfm.exec.movePlayer The new position of the player after moving was calculated assuming there is no friction/gravity and no previous speed gain (which is entirely dependant on the map) - Add test cases related: #20
Seniru
added a commit
that referenced
this issue
Feb 24, 2020
Add tfm.exec.moveObject - The movements are done assuming the gravity/friction is 0 and no speed gain occured previously - Also normalized the angle degree when moving - Add test cases related: #20
4 more to go |
Seniru
added a commit
that referenced
this issue
Feb 25, 2020
- Support tfm.exec.setGameTime(time, init) method - Added test cases related: #20
Seniru
added a commit
that referenced
this issue
Feb 28, 2020
- Add tfm.exec.newGame(mapcode, flipped) method - Add new field xmlMapInfo under tfm.get.room (consists of fields permCode, mapCode, author, xml) - Add tests related: #20
2 more 💃 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Labels
difficulty: medium
good first issue
Good for newcomers
help wanted
Extra attention is needed
priority: high
type: enhancement
The library should support the following methods
Reference documentation
addImage
removeImage
addConjuration
addJoint
addPhysicObject
addShamanObject
changePlayerSize
chatMessage
disableAfkDeath
disableAutoTimeLeft
disableAllShamanSkills
disableAutoNewGame
disableAutoScore
disableAutoShaman
disableDebugCommand
disableMinimalistMode
disableMortCommand
disablePhysicalConsumables
disablePrespawnPreview
disableWatchCommand
displayParticle
explosion
freezePlayer
giveCheese
giveConsumables
giveMeep
giveTransformations
killPlayer
linkMice
lowerSyncDelay
moveObject
movePlayer
newGame
playEmote
playerVictory
removeCheese
removeJoint
removeObject
removePhysicObject
respawnPlayer
setAutoMapFlipMode
setGameTime
setNameColor
setPlayerScore
setRoomMaxPlayers
setRoomPassword
setShaman
setShamanMode
setVampirePlayer
snow
Also add test cases for each of the above methods
The text was updated successfully, but these errors were encountered: