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LibGfx/WebPWriter: Remove a copy in the animated frame writing code path
This code path now also compresses to memory once, and then writes to
the output stream.
Since the animation writer has a SeekableStream, it could compress to
the stream directly and fix up offsets later. That's more complicated
though, and keeping the animated and non-animated code paths similar
seems nice. And the drawback is just temporary higher memory use, and
the used memory is smaller than the memory needed by the input bitmap.
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