@@ -217,6 +217,7 @@ extern "C" {
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#define GL_COMPILE_AND_EXECUTE 0x1301
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// Type enums
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+ #define GL_BITMAP 0x1A00
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
@@ -228,11 +229,23 @@ extern "C" {
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#define GL_3_BYTES 0x1408
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#define GL_4_BYTES 0x1409
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#define GL_DOUBLE 0x140A
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+ #define GL_HALF_FLOAT 0x140B
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+ #define GL_UNSIGNED_BYTE_3_3_2 0x8032
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+ #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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+ #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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+ #define GL_UNSIGNED_INT_8_8_8_8 0x8035
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+ #define GL_UNSIGNED_INT_10_10_10_2 0x8036
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+ #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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+ #define GL_UNSIGNED_SHORT_5_6_5 0x8363
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+ #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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+ #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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+ #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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+ #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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+ #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#define GL_BOOL 0x8B56
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// Format enums
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#define GL_COLOR_INDEX 0x1900
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- #define GL_COLOR_INDEX8_EXT 0x80E5
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#define GL_STENCIL_INDEX 0x1901
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_RED 0x1903
@@ -244,21 +257,80 @@ extern "C" {
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE8 0x8040
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#define GL_LUMINANCE_ALPHA 0x190A
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- #define GL_LUMINANCE8_ALPHA8 0x8045
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+ #define GL_R3_G3_B2 0x2A10
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#define GL_BGR 0x80E0
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#define GL_BGRA 0x80E1
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- #define GL_BITMAP 0x1A00
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-
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+ #define GL_ALPHA4 0x803B
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+ #define GL_ALPHA8 0x803C
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+ #define GL_ALPHA12 0x803D
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+ #define GL_ALPHA16 0x803E
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+ #define GL_LUMINANCE4 0x803F
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#define GL_LUMINANCE8 0x8040
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+ #define GL_LUMINANCE12 0x8041
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+ #define GL_LUMINANCE16 0x8042
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+ #define GL_LUMINANCE4_ALPHA4 0x8043
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+ #define GL_LUMINANCE6_ALPHA2 0x8044
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+ #define GL_LUMINANCE8_ALPHA8 0x8045
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+ #define GL_LUMINANCE12_ALPHA4 0x8046
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+ #define GL_LUMINANCE12_ALPHA12 0x8047
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+ #define GL_LUMINANCE16_ALPHA16 0x8048
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+ #define GL_INTENSITY 0x8049
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+ #define GL_INTENSITY4 0x804A
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#define GL_INTENSITY8 0x804B
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- #define GL_R3_G3_B2 0x2A10
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+ #define GL_INTENSITY12 0x804C
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+ #define GL_INTENSITY16 0x804D
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#define GL_RGB4 0x804F
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#define GL_RGB5 0x8050
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#define GL_RGB8 0x8051
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+ #define GL_RGB10 0x8052
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+ #define GL_RGB12 0x8053
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+ #define GL_RGB16 0x8054
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#define GL_RGBA2 0x8055
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#define GL_RGBA4 0x8056
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#define GL_RGB5_A1 0x8057
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#define GL_RGBA8 0x8058
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+ #define GL_RGB10_A2 0x8059
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+ #define GL_RGBA12 0x805A
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+ #define GL_RGBA16 0x805B
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+ #define GL_COLOR_INDEX8_EXT 0x80E5
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+ #define GL_DEPTH_COMPONENT16 0x81A5
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+ #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
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+ #define GL_DEPTH_COMPONENT24 0x81A6
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+ #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
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+ #define GL_DEPTH_COMPONENT32 0x81A7
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+ #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
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+ #define GL_RG 0x8227
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+ #define GL_COMPRESSED_ALPHA 0x84E9
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+ #define GL_COMPRESSED_ALPHA_ARB 0x84E9
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+ #define GL_COMPRESSED_LUMINANCE 0x84EA
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+ #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
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+ #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
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+ #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
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+ #define GL_COMPRESSED_INTENSITY 0x84EC
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+ #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
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+ #define GL_COMPRESSED_RGB 0x84ED
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+ #define GL_COMPRESSED_RGB_ARB 0x84ED
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+ #define GL_COMPRESSED_RGBA 0x84EE
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+ #define GL_COMPRESSED_RGBA_ARB 0x84EE
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+ #define GL_DEPTH_STENCIL 0x84F9
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+ #define GL_DEPTH_STENCIL_EXT 0x84F9
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+ #define GL_DEPTH_STENCIL_NV 0x84F9
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+ #define GL_SRGB 0x8C40
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+ #define GL_SRGB_EXT 0x8C40
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+ #define GL_SRGB8 0x8C41
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+ #define GL_SRGB8_EXT 0x8C41
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+ #define GL_SRGB_ALPHA 0x8C42
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+ #define GL_SRGB_ALPHA_EXT 0x8C42
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+ #define GL_SRGB8_ALPHA8 0x8C43
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+ #define GL_SRGB8_ALPHA8_EXT 0x8C43
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+ #define GL_SLUMINANCE_ALPHA 0x8C44
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+ #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
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+ #define GL_SLUMINANCE8_ALPHA8 0x8C45
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+ #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
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+ #define GL_SLUMINANCE 0x8C46
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+ #define GL_SLUMINANCE_EXT 0x8C46
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+ #define GL_SLUMINANCE8 0x8C47
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+ #define GL_SLUMINANCE8_EXT 0x8C47
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// Lighting related defines
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#define GL_LIGHTING 0x0B50
@@ -313,21 +385,6 @@ extern "C" {
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#define GL_LINE 0x1B01
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#define GL_FILL 0x1B02
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- // Source pixel data format
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- #define GL_UNSIGNED_BYTE 0x1401
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- #define GL_UNSIGNED_BYTE_3_3_2 0x8032
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- #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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- #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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- #define GL_UNSIGNED_INT_8_8_8_8 0x8035
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- #define GL_UNSIGNED_INT_10_10_10_2 0x8036
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- #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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- #define GL_UNSIGNED_SHORT_5_6_5 0x8363
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- #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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- #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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- #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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- #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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- #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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-
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// Stencil buffer operations
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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