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Grunnchipelago 1.1.2
One more logic fix, in the same vein as 1.1.1. Nothing was unbeatable, but the generator was being stricter than the game.
Fixed
The magic pond was locked behind Sunday night. . So Obtain GoldFishAlive asked for the last day of the week, and for the Abandoned Key on top of it if you play with lock_player_hut.
The correct path is fixed : hand the Worm to the fisherman on his bench in the Windy Path, turn around, walk a few steps, and he's gone. The way to the red chapel opens right next to him, and the pond is part of that same area. He only shows up during the day on Saturday or Sunday, which costs nothing in logic since sleeping moves the clock along anyway.
So the pond now has two ways in: the Worm route.
Install
Unzip Grunnchipelago-client-1.1.2.zip into Grunn/BepInEx/plugins/, and drop grunn.apworld in Archipelago/custom_worlds/ if you're generating.
Seeds rolled on 1.1.1 still work, they were just built with tighter logic than they needed. Regenerate if you want the fix.
Setup guides (EN/FR) and the full option list are in the repo.