0.4.0 - SET Randomization (Enemies, Partners, Weapons)
Using SET Randomization requires setting Dolphin MEM1 to 64MB mode! Be aware of this if you choose to use SET Randomization, otherwise your game will crash on level load.
A Warning about Reloaded <= 1.1
If you use the "Random Partners" option, you may be unable to complete certain missions. To fix this issue, download the 'missing_events_reloaded_based_roms' and merge these into your extracted game's events
folder. It can be done before or after your randomization.
How to Interpret the Route Menu (Story Mode -> Pause In-Stage -> Y Button):
- Seeing a Dark Mission going to Digital Circuit can mean Digital Circuit, a Boss Stage, Westopolis, Last Way, or the end of route.
- Seeing a Normal Mission going to Glyphic Canyon can mean Glyphic Canyon, a Boss Stage, Westopolis, Last Way, or the end of route.
- Seeing a Hero Mission going to Lethal Highway can mean Lethal Highway, a Boss Stage, Westopolis, Last Way, or the end of route.
- All other cases reflect the actual mission you will progress to, though the possibility exists of a single boss in between the progression.
What's Changed (since 0.3.2)
- SET Randomization - WILD & GUN Soldier Options
- Random Partners Option (Wild)
- Adjusted Mission Counts based on SET Randomization (10% threshold for missed enemies)
- Random Weapons in Boxes
- Black Hawks/Volts can mount Chaos Control Splines - making them somewhat usable in all levels!* (Central City and Last Way have an issue with this feature and are not affected by this feature in this release)
- Random Music - Skip Rank Theme and Skip Chaos Power Use Jingles added
- Adjusted program sounds (lowered .wav loudness, changed sfx action rules - its not EXPLODE 🔈 anymore, while still retaining edge)
- Type -> Type enemy option available (Flying to Flying, Ground to Ground)
Full Changelog: 0.3.2...0.4.0