Final-year B.Tech CSE (Gaming Technology) student at SRM Institute. I build gameplay systems, level design prototypes, and small standalone games โ focusing on responsive controls, player feel, and AI-driven interactions.
- ๐ญ Currently: Improving performance/optimization in UE5 projects.
- ๐ฑ Learning: Advanced rendering / optimization tricks and AI-driven level design.
- ๐ซ Email: shreys1611@gmail.com โ open to internships & fresher roles.
Project | What / Status | Demo / Repo |
---|---|---|
๐ Climb High | 3D vertical rage platformer โ prototype (playable). | Play / Repo |
๐ฐ๏ธ Space Traveller | Endless runner prototype focused on player feel โ prototype. | Play / Repo |
โ๏ธ Gesture-Controlled Chess | Accessibility project using OpenCV โ demo + repo. | Demo / Repo |
๐ฒ Dungeon Level Generator | AI tool for procedural dungeon layouts โ research / repo. | Repo |