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Releases: SickSartori/mc3port

mc3port v0.2.2

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@github-actions github-actions released this 27 Oct 22:07

New

  • A new program icon and logo, in the spirit of the game's: chrome "MC" and a big red "3".
  • Controller buttons as icons (A, B, X, Y in their colours, bumpers, triggers, sticks, d-pad, Start and Back) in the Controls page, in the bottom bar when a controller is connected, and in the hint at the start of the game.
  • The Controls page names what each button does in the game (handbrake, weight transfer, nitrous, look back, camera, headlights, navigation system, map, hydraulics, music) instead of "A button", "B button".
  • A key for the left stick click, the special ability (Zone, Agro or Roar): F by default. Before, the keyboard had no way to use it.

Improved

  • When a newer version is out, the launcher says so at the top of its first page (and of the first-run guide), with a pulsing marker, and marks the About entry of the menu; before, the notice sat low on the page.
  • mc3.exe and mc3runtime.dll now carry their version number: Windows shows it in the file's properties, which helps when reporting a problem.
  • Launcher polish: the Settings tabs' content fades in like a page; while choosing a key, Esc, a click elsewhere or B cancels, and the box says so (before, any key was taken, Esc included, and cancelling meant waiting); the side menu follows the mouse after a brief rest on an item instead of flipping pages as it passes; a hand cursor over everything clickable; with a controller the bottom bar says how to get into a page.
  • The build is checked on every change, not only at release time.
  • Smoother motion at 60 fps: a finished frame reaches the screen on time even while the next one is still being drawn. Before, about one frame in four came a refresh late and the following one early: the same frame rate, but uneven movement.
  • The log notes every 10 seconds the game's frame rate, how evenly its frames come and how busy the game and the emulated graphics chip are, which helps when reporting a performance problem.

Fixed

  • Controllers in the launcher and the in-game menu: a controller on any port works (before, only the first), and one plugged in while playing is picked up. The left stick moves through menus and pages like the d-pad, one step at a time (held, it steps again after 0.4 s and then every 0.15 s); up and down in the menu repeat at the same pace from the keyboard and the d-pad.
  • Back+Start opens the in-game menu when tapped; before, the two had to be held together.
  • The launcher's pages no longer draw a white rectangle around the selected control: every control shows its own highlight, as the buttons already did.
  • After an update, the desktop and Start menu shortcuts kept the old icon: the installer now asks Windows to refresh its icons.

Download

  • Installer: mc3port-0.2.2-windows-x86-setup.exe (installs for your user; the launcher updates it).
  • Portable: mc3port-0.2.2-windows-x86.zip (extract anywhere and start mc3.exe).
  • Check a download against SHA256SUMS. You need your own disc image of the European Xbox release: see the README.

Full Changelog: v0.2.0...v0.2.2

mc3port v0.2.0

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@github-actions github-actions released this 27 Oct 13:46

New

  • In-game menu: F1, or Back+Start on a controller. Settings, controls, resume and exit, in the launcher's style. The game pauses while it is open (timers, clocks and sound included) and resumes once the key is let go.
  • In the in-game menu, settings the game reads only when it starts (language, frame rate, aspect ratio, quality, resolution, filtering) say so; the others apply at once.
  • Motion blur strength (Settings, Effects): 0 off, 1 as strong as on the Xbox, 0.5 by default.
  • Frame counter (Settings, Display), off by default.
  • Pause in the background: switching to another window opens the in-game menu (on by default).
  • A hint at the start of the game shows how to open the menu.

Improved

  • Launcher and menu controls work like a console's: up and down through the menu, right into the page, left or B back out, LB/RB (Q/E) switch tabs, Start plays. The bottom bar lists every key, for the keyboard or the connected controller.
  • Long setting descriptions wrap instead of running under the controls.

Fixed

  • At 60 fps the game ran up to twice as fast while driving. Game time now follows real time at 30 and 60 fps.
  • The game's motion blur read an empty picture; it now reads the frame, as on the Xbox.
  • Keyboard and controller navigation skipped the launcher's buttons.

Download

  • Installer: mc3port-0.2.0-windows-x86-setup.exe (installs for your user; the launcher updates it).
  • Portable: mc3port-0.2.0-windows-x86.zip (extract anywhere and start mc3.exe).
  • Check a download against SHA256SUMS. You need your own disc image of the European Xbox release: see the README.

Full Changelog: v0.1.1...v0.2.0

mc3port v0.1.1

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@github-actions github-actions released this 26 Oct 23:35

First public release.

  • Native Windows port of the European Xbox release, run from your own disc image.
  • 16:9, 60 fps, internal resolution up to 4x, anisotropic filtering, optional modern effects.
  • Launcher with disc check, first-run guide, settings, rebindable keys and updates; installer and portable zip.
  • Fixed: the launcher closed when clicking "Choose ISO" (in the withdrawn 0.1.0).

Download

  • Installer: mc3port-0.1.1-windows-x86-setup.exe (installs for your user; the launcher updates it).
  • Portable: mc3port-0.1.1-windows-x86.zip (extract anywhere and start mc3.exe).
  • Check a download against SHA256SUMS. You need your own disc image of the European Xbox release: see the README.